Niña Nueve by Jonathan Whiting
Puzzles, brawling, boss monsters. A bit like a Zelda game trapped in a 9x9 box.
Arrow keys control.
Arrow keys control.
| Web (Flash) | http://jonathanwhiting.com/ld/23/ |
| Source | https://github.com/whitingjp/ld23 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=527 |
Ratings
| Coolness | 52% | 3 |
| Overall | 4.02 | 23 |
| Audio | 3.47 | 82 |
| Fun | 3.84 | 22 |
| Graphics | 3.89 | 89 |
| Humor | 2.48 | 308 |
| Innovation | 3.85 | 62 |
| Mood | 3.31 | 117 |
| Theme | 3.39 | 239 |
BUT I'm stuck very early, like third level or something. I must be stupid. I'd love to play this moar!
5 stars on many categories.
Surprising how much variety there is here!
The leading puzzles were a bit slow, as others mentioned.
When picking palettes, do you have some rules you follow or is it by instinct?
I guess I pick palettes mostly by instinct. If anything the important bit is I pick my palette outright before I start pixelling, and force myself to stick to it.
Not too hard but it's good the way it is, boss fights <3, nice gameplay mechanisms (very nice way to move balls !)
Really a nice polished game with cool sound and music and cute graphics.
Thanks for the game ! very good job.
Very nice Dr Ball mechanics, graphics, sound effects and all... The globbys were a bit slow though, and moving could have been improved with some smooth corner cutting.
Btw, a Stalwart sequel would be nice in the near future :D
Overall it just feels like a surprisingly complete experience. 5/5.
Well done good sir.
music - charming
gameplay - classic
conclusion - loved it
The only thing that bothered me were the puzzles where you had to get the enemies to move somewhere (kill themselves :P) but it took them really long, especially when they had to go around corners.
But my gawd, you even got boss fights in there! Very finished entry I must say :3
Anyways, I really enjoyed it!