Collect ALL the resources by Vladp995
If you are looking for a game with a real game play this "game" doesn't have it. Right now it's more like a game engine I can build my future game on it, and that's what I'm aiming to do after ludum dare (strategy game perhaps).
So what you can do right now is playing some fixed map and gather enough resources to build the TOWER (my personal challenge to you, it costs 10000 material each). Right click to build facility. Each facility produce something depending on the amount of workers, houses produce more workers (if you know what I mean ;) ).
The rest I'm leaving to you to find by yourself :)
NOTICE: there are problems with loading (on OS X especially) and I don't know why, sorry.
So what you can do right now is playing some fixed map and gather enough resources to build the TOWER (my personal challenge to you, it costs 10000 material each). Right click to build facility. Each facility produce something depending on the amount of workers, houses produce more workers (if you know what I mean ;) ).
The rest I'm leaving to you to find by yourself :)
NOTICE: there are problems with loading (on OS X especially) and I don't know why, sorry.
| Web | http://www.cs.tau.ac.il/~vladis2/LD23.html |
| Source | http://www.cs.tau.ac.il/~vladis2/LD23.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=2185 |
Ratings
| Coolness | 46% | 688 |
| Overall(Jam) | 2.09 | 241 |
| Audio(Jam) | 1.14 | 211 |
| Fun(Jam) | 1.75 | 246 |
| Graphics(Jam) | 2.13 | 233 |
| Humor(Jam) | 1.43 | 223 |
| Innovation(Jam) | 1.96 | 237 |
| Mood(Jam) | 1.58 | 235 |
| Theme(Jam) | 1.83 | 247 |
(Mac Mini 2011, OSX, Safari)
It did flicker a lot after that. I didn't really stick with it for very long because it was hard to use the interface with it flickering so much.
What was cool was my little people were running around, presumably doing cool things. And I could see that I could select houses and see how many people lived inside.
Like you said, this looks like a good engine for future work.
One thing would be not to clear the graphics each frame, but instead draw over what's already there. That would fix it a bit (although not completely)
hehe JK. Very nice demo. Would be very interested in seeing what you build with this.
I did like the 3D though, and watching tiny people toil their lives away is always fun. :) 'grats!