Solar Thief by JellyFame

[raw]
made by JellyFame for LD23 (JAM)
You're an alien from a tiny world running out of energy.
Your sole mission is to extract Sun's energy and bring it back to your needy world.

Have fun.

- works best in newest Chrome browser, Safari and Firefox also supported
- requires fair computer hardware (CPU primarily)
- not quite finished yet, extended version coming soon


Thanks to Vlado for levels, AI and support.
Music by Kevin MacLeod

Ratings

Coolness 100% 1
Overall(Jam) 3.00 132
Audio(Jam) 3.15 90
Fun(Jam) 3.04 84
Graphics(Jam) 3.63 86
Humor(Jam) 1.97 171
Innovation(Jam) 2.27 205
Mood(Jam) 2.58 161
Theme(Jam) 2.61 173

Feedback

Pixelulsar
27. Apr 2012 · 21:54 UTC
Story seemed unfinished because the point was to get energy from the sun, yet you never get to the sun. Graphic were pretty good.
gritfish
29. Apr 2012 · 02:08 UTC
Graphics were great - were the little moons/satellites enemies? I wasn't sure whether I was meant to shoot them or not. Advancing the level even if you die was a good idea though. A points tally at the end would have made that system work even better.
pawlmurray
29. Apr 2012 · 23:18 UTC
Definitly a good start. Good graphics and controls, but still has a while to go.
matthias_zarzecki
02. May 2012 · 09:36 UTC
Lovely shooter!
Christina Antoinette Neofotistou
10. May 2012 · 12:50 UTC
awesome graphics :))
Mago
11. May 2012 · 07:45 UTC
Great graphics, especially planets. Fun game too bad is so short
Johnicholas
12. May 2012 · 13:06 UTC
Nice variety in the enemies!
trylle
12. May 2012 · 13:15 UTC
Er, I think every time I died it went to the next level. Never actually got a game over, but cool enough. :)

I actually thought the movement was a bit sluggish, lots of inertia and fairly slow acceleration (would be easier if I could move sideways), couldn't really dodge attacks.

Good effort, though.
onehandclap
12. May 2012 · 13:16 UTC
Definitely a good start, now I'm curious to see the extended version. =)
someone
12. May 2012 · 13:17 UTC
Doesn't work properly in Firefox 11.0 64bit in Linux, No music and sound effects cause it to stutter badly. Runs fine in Opera though.
Didn't realise why the gun would stop working at first, you should mention the energy thing somewhere.
Also getting hit didn't seem to do anything.
Good game.
xillix
12. May 2012 · 13:34 UTC
The game play is fun.
Skywilly
12. May 2012 · 14:28 UTC
So easy, so quickly ended, but... so fun !
ericdpitts
12. May 2012 · 14:42 UTC
I liked the graphics and your music as well! I would have liked to be able to get to the sun though. :(
namuol
12. May 2012 · 15:55 UTC
Looove those planet graphics. Lots of nice content here, actually.

It was a bit too easy for me (I got through without dying once), but I'm sure you can address difficulty in the extended version (my suggestion would be to make the "wave" weapon's strength diminish more the more it expands).

Nice job doing this from scratch in javascript/canvas.
Valeour
12. May 2012 · 16:04 UTC
Good, but just seemed silly having to dive into the satellites to pass each level, I just ended up skipping everything else.
davidpeter
12. May 2012 · 19:15 UTC
It became really easy just destroying the satellites (at least I think that's what I did) to end the level and beat the game. Fun though!
smvilar
13. May 2012 · 00:01 UTC
I didn't understand the gameplay... but nice graphics!
egerlach
13. May 2012 · 01:10 UTC
Awesome graphics and sound. Keep up the good work and this should be a good game!
csanyk
13. May 2012 · 02:01 UTC
Solid game but felt too easy; I beat each level without really knowing what I was doing.
Daniel
13. May 2012 · 02:35 UTC
Intense action :)
apfrod
13. May 2012 · 12:05 UTC
loved the irregular-shaped planets!

the enemies seem to be doing a lot more clever things than make any difference to the gameplay

like the automatic paused state.
Angerus
13. May 2012 · 14:14 UTC
I'm find it to easy ( you jsute have to aim the satellit and nothing left matter) but well it was fun! Maybe It will be more interesting with a invincible protection on the Satellite which disappear when you have kill all the enemies...
🎤 JellyFame
13. May 2012 · 14:31 UTC
Thanks for satellite shield idea. This will probably be implemented in extended version.
Lawrence Esswood
13. May 2012 · 14:57 UTC
Great visuals/audio. It was a little too easy to play however. Also, did you know your audio does not loop? (I'm on firefox)
🎤 JellyFame
13. May 2012 · 15:12 UTC
Did not know. Will be fixed in extended version. Actually doesn't loop in Chrome either. I guess we havent played it for eight minutes without reload.
quixotic-project
13. May 2012 · 15:33 UTC
Fun game, but it was over too fast :)
crippledgames
13. May 2012 · 16:07 UTC
Very good graphics
Fenyx
13. May 2012 · 16:35 UTC
Love the music and the graphics, not a fan of the sound effects. You should actually have a game-over sequence when you die... It makes more sense...
dr_soda
13. May 2012 · 21:38 UTC
The graphics are nice, and I made it to the "end" but I can't say as I ever really figured out what I was doing. I think just adding clarity to what the user is supposed to do would help tremendously.