It's a tiny world by Endurion

[raw]
made by Endurion for LD23 (COMPO)
"It's a tiny world" is a little Rogue like. Try and defeat the mighty beast that threatens your world.

Fight lower monsters to gain strength. Grab chests and arrange monster blood puddles to cast magic spells. Fight until you can finally beat the beast!

For those wondering, the boss is designed for level 20. Be level 23 and you'll be pretty save.

Ratings

Coolness 100% 1
Overall 3.61 100
Audio 3.17 157
Fun 3.74 39
Graphics 2.86 445
Humor 2.77 201
Innovation 2.75 511
Mood 3.11 199
Theme 2.55 661

Feedback

ericdpitts
23. Apr 2012 · 05:47 UTC
I really liked this one! The style of it was great, and it was pretty fun. Great job!
mattchu
23. Apr 2012 · 05:48 UTC
Interesting take on the classic RPG formula. A bit difficult, though.
j_peeba
23. Apr 2012 · 08:26 UTC
A fun mini-sized roguelike. The character movement and randomly spawning monsters brought almost puzzle-like qualities to the gameplay where you try to figure out the best path to proceed through the crowds.
derdragon
23. Apr 2012 · 11:16 UTC
I'm a little confused how I lost a battle against a box, but I'll go with it. I liked how everything bobbed to the beat of the music.
TenTonToon
23. Apr 2012 · 11:18 UTC
Very nice! :) I would've liked to have some more information about both the enemies and my character, though, in order to make the most out of every decision. The same goes for the sort of puzzle elements.
It has a cool "Desktop Dungeons" vibe to it, but it should give the player more information. As in a rogue-like, not having the necessary information is the quickest path to doom.
De10ter
23. Apr 2012 · 11:24 UTC
Pretty cool. Never did manage to beat the boss but strangely addictive :)
SBareS
23. Apr 2012 · 11:27 UTC
I tried to win this for a reeeeeeeaaaaalllyyy long time, but I had to give up... But still a nice game.
Toast
23. Apr 2012 · 14:17 UTC
Nice game although a very simple concept.
Suese
23. Apr 2012 · 14:18 UTC
Good job. Very simple and fun entry. The game play progression was nice from easy-to-weak units. Reminds me of the mechanics from some old text-based games.

Thank you for this.
Pierrec
23. Apr 2012 · 15:05 UTC
I wasn't convinced at the beginning, but then I realised I HAD TO FINISH THIS GAME! It's a great and funny roguelike and the magic spells with blood pudles are a great idea. The boss was beaten easily in the end
artefon
23. Apr 2012 · 21:44 UTC
Very fun game. The game mechanics is very cool (I've never seen something like this). The way you play make it look like a puzzle with character evolution.

Great game :)
miharbi
24. Apr 2012 · 08:21 UTC
Great Game! Couldn't beat it though
CitrusPunchSamurai
24. Apr 2012 · 15:34 UTC
Fun game, nice roguelike like. That cat always killed me lol
unicornpooping
24. Apr 2012 · 16:20 UTC
Fantastic! No complaints. Great all around. The music as even catchy! It was even not impossible! Which is what I hate about these games normally :-)
vigrid
24. Apr 2012 · 20:02 UTC
Very fun :) It could be a great pastime game for a phone! It reminds me of good times with Diablo, but it's better, because it also spawns chests!
Raptor85
25. Apr 2012 · 12:40 UTC
very well done, pretty difficult too. You should make a mobile version of this for android/iphone, i think it would do well.
Topaz
25. Apr 2012 · 13:03 UTC
Interesting game... I like it! :D
johnfn
25. Apr 2012 · 21:46 UTC
This is absurdly fun for such a simple concept. Downright addictive. Really hard though. Even with 20 minutes of playing I didn't manage to win. It's really really easy to die at pretty much any point. But it hardly matters! This is awesome.
R3ason
26. Apr 2012 · 07:29 UTC
Jolly good! Great little roguelike; thanks!
orgarus
26. Apr 2012 · 19:14 UTC
Hi, good and straight to the point roguelike!
I like specially the music and the sounds, and the references to the classics (Commander Keen like graphics and cacodemon for the win!!).
Cheers!

PS.-John Blobbo was happy when he saw his cousins, the slimes, but he doesn't talk to me since I start to kill them :D
Evil Cult
26. Apr 2012 · 19:20 UTC
[Comments and ratings from this account come from various team members]
Good concept. Music was really distracting when reading the opening text. I also found that I seemed to die very randomly. Tried to play through to the end but had to put it down after a few deaths. Still what was there was quite enjoyable and could be great with a bit more work. I did find that the game made me think about how to move around the level which is awesome but I think the random element was a bit too much. Good work getting this done in the 48 hours!
Fenyx
28. Apr 2012 · 06:14 UTC
There was a bug in the game that caused a few cheap deaths. If a monster spawns next to the player, the player is attacked without being able to react.
Jiggawatt
28. Apr 2012 · 11:40 UTC
Simple but addictive, a good formula for LD. Lacks difficulty once you're past the start though, and you should be able to affect the blood patterns more by pushing enemies around or something.
Moth
29. Apr 2012 · 04:05 UTC
Really cool! Between the graphics and the music it reminded me of an old genesis/mega drive game or a DOS game. I'd love to see something like this with different levels where the goal is to get to a certain xp level! Or some other kind of use of this simple setup. It's really fun and fast paced and satisfying! Loved the cacodemon shout-out. The blood magic stuff was a pretty interesting concept.

Great presentation, feels nice and concise and complete over all. Really liked it!
moop
29. Apr 2012 · 08:38 UTC
Really fun game. Loved the graphical style.
dansludumdare
01. May 2012 · 05:37 UTC
Very compelling gameplay -- went through it twice. Too hard and luck-based though, especially at the beginning -- there should always be a majority of purple blobs and a healing chest. The trap chests are no fun. Maybe some way to cautiously open a chest. It's also hard to tell when you're ready to face an enemy or not. I'd be killing blue dudes and the next enemy that appeared was a bear, so I tried to kill it and got one-shotted. When I fought the boss, I one-shotted him.
IgnatusZuk
01. May 2012 · 22:53 UTC
Nice game! get's really competive fast, the boss seems impossible to kill!? he got me with one hit for 400 points of damage haha.
robcozzens
02. May 2012 · 19:12 UTC
I would try it if you had a Web or OSX version.
Jeffalisk
02. May 2012 · 19:46 UTC
Thoroughly enjoyed that, from figuring out which enemies were safe to attack at each level to finding the safest path through the melee. Got a bit carried away and got up to level 30 before taking on the boss. Great job!
HybridMind
03. May 2012 · 02:40 UTC
Fun little arcade style rogue like. Reminds me a good bit of the casual nature of Desktop Dungeons too. I like how you have to judge the monster levels by their graphics and when they appear. I played about 4 times, but only made it to level 4 or 5 max. Really enjoyed the game though, good fun and funny graphics.
Akunate
05. May 2012 · 15:53 UTC
Very fun game. I couldn't stop until I beat the boss.
Rex Peppers
05. May 2012 · 20:29 UTC
I might have to build a windows PC or something, I'm really wanting to play all these windows only games but don't have a machine that can do it currently...
pighead10
10. May 2012 · 14:34 UTC
found it very tricky, only managed level 6 in 10 minutes of playing. Thought that there should be more ways of healing, but overall liked it.
thegreystudios
12. May 2012 · 10:21 UTC
Nice little game! Like it.
Krisjet
12. May 2012 · 11:00 UTC
Fun game! Reminds me of a more arcadeish desktop dungeons :)