Gulliver by DDRKirby(ISQ)
Here's my LD entry! It's a free-roaming adventure shmup, with a neat recursive miniaturization mechanic!
Please try it out and let me know what you think! It's in Flash this time, so no download or setup required, but it's 17MB (lots of music) so be patient while you wait for it to load.
You can also download the soundtrack for free! Just head on over to my bandcamp site: http://ddrkirbyisq.bandcamp.com/album/gulliver-original-soundtrack
Note: Easy difficulty might be best if you've terrible at shmup games. However, dying results in a respawn without any lost progress (think VVVVVV) and isn't much of a hindrance at all, so don't be afraid to try your luck at Normal too.
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Tools/Frameworks used:
-Flixel
-FlashDevelop
-Flixel Power Tools
-Actuate (tweening library)
-GIMP (art)
-FL Studio (music, some sounds)
-LabChirp (most sounds)
Please try it out and let me know what you think! It's in Flash this time, so no download or setup required, but it's 17MB (lots of music) so be patient while you wait for it to load.
You can also download the soundtrack for free! Just head on over to my bandcamp site: http://ddrkirbyisq.bandcamp.com/album/gulliver-original-soundtrack
Note: Easy difficulty might be best if you've terrible at shmup games. However, dying results in a respawn without any lost progress (think VVVVVV) and isn't much of a hindrance at all, so don't be afraid to try your luck at Normal too.
=====
Tools/Frameworks used:
-Flixel
-FlashDevelop
-Flixel Power Tools
-Actuate (tweening library)
-GIMP (art)
-FL Studio (music, some sounds)
-LabChirp (most sounds)
Ratings
| Coolness | 72% | 3 |
| Overall | 3.75 | 65 |
| Audio | 4.54 | 4 |
| Fun | 3.56 | 78 |
| Graphics | 2.87 | 438 |
| Humor | 2.29 | 395 |
| Innovation | 2.98 | 407 |
| Mood | 3.43 | 83 |
| Theme | 3.82 | 71 |
The hitbox is pretty hard to judge.
Decent entry alltogether
The player hitbox sometimes feels a but unforgiving when there are many bullets to attempt to dodge.
I found a bug that happens in rare cases that totally ruins the ending, so in the spirit of "minor one-liner bugfixes are okay!" I've uploaded a new version which fixes that. I also re-enabled pixel-perfect collision detection for bullets, which should alleviate the issues with the ship hitbox. (i was worried it might affect performance, but i think it seems fine)
And I really like how you used the theme. Though, in a way, it's a simple concept, I found interesting the fact that you can shrink again after you enter a smaller space.
Overall, I liked the graphics... it's simple, but well done. The Only thing that bugged me is the player's graphic. It feels kinda unpolished in comparison with everything else...
Great game. =D
I agree with the ship hitbox thing, though it only really comes into play when fighting bosses. I'd change it, but I think it goes against the spirit of LD rules to make such a significant balance tweak at this point.
One strategy you can try is to use the minimization feature to dodge bullets. Obviously you can't stay minimized (since you can't shoot while tiny) but it can help in some tight situations.
Perhaps it麓s missed a system of lives.
Very well done.
Music is awesomely retro.
Graphics could be better, but I think it's just that with music this good, you want the graphics to go along with it. :)
This is a nice combination, you should expand it, make the upgrades more interesting and diverse (not just different shooting colors), and improve graphics and we could have an amazing game here!
Good job.
I liked the theme of continually shrinking to fit into smaller spaces, though I found myself staying minimized and dodging enemies rather than engaging them. I think there could've been a better audio cue for getting hit--I was always surprised when I died.
At first I didn't understand the theme in your entry, but after I entered the first passage it clicked. Nicely done.
Some minor nitpicks: it could have done with the ability to strafe, or mapping the shooting left to one button and shooting right to another. Personally, I would have preferred the bosses health to replenish when the player dies, as it's not very satisfying when you know it doesn't matter if you die - though I wouldn't have been able to beat the bosses if this were the case, it made me wonder how well balanced it was. Also, some of the enemies that close you down could be killed out of range.
Question: I just started out in flash, made my first game using flixel. How did you build your levels? Did you use an editor?
excellent audio. rest of the game was okay, but really great sounds
The graphics could be a tad more consistent, the music is good.
However! I do have a bunch of 3xOsc (and TS404/etc) presets that you can grab here: https://sites.google.com/site/ddrkirby/music/resources
Be sure to check out the rest of my music at http://ddrkirbyisq.bandcamp.com/
I also do One Hour Compos every thursday night at thasauce.net, and I really have to say that it has improved my production skills -immensely-. Feel free to join in if you'd like--if you do, maybe I'll see you on the IRC chat during the weekly listening party :)