Celia by Finn Stokes
Installation
------------
For Windows users:
Download the Windows version
No installation required, just run Celia.exe
For Mac and Linux users:
Download the Love2D version
Go to https://love2d.org and get the appropriate version of Love2D
for your operating system if you have not already done so.
Use Love2D to run Celia.love either by double-clicking the file
or from the command line.
How to Play
-----------
Left/Right - Move
Up or Space - Jump
Enter - Restart Level
Escape - Quit Game
Credits
-------
Programming: Finn Stokes, Saxon Douglass
Level Design: Jaime von Schwarzburg, Travis Morgan
Music: Joshua-Douglass Molloy
Graphics: Colin Capurso
This game was built on the Gauge engine, initially created by Saxon Douglass and Harriet Lloyd and updated extensively throughout the jam
------------
For Windows users:
Download the Windows version
No installation required, just run Celia.exe
For Mac and Linux users:
Download the Love2D version
Go to https://love2d.org and get the appropriate version of Love2D
for your operating system if you have not already done so.
Use Love2D to run Celia.love either by double-clicking the file
or from the command line.
How to Play
-----------
Left/Right - Move
Up or Space - Jump
Enter - Restart Level
Escape - Quit Game
Credits
-------
Programming: Finn Stokes, Saxon Douglass
Level Design: Jaime von Schwarzburg, Travis Morgan
Music: Joshua-Douglass Molloy
Graphics: Colin Capurso
This game was built on the Gauge engine, initially created by Saxon Douglass and Harriet Lloyd and updated extensively throughout the jam
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.56 | 49 |
| Audio(Jam) | 2.80 | 131 |
| Fun(Jam) | 3.25 | 59 |
| Graphics(Jam) | 4.20 | 25 |
| Humor(Jam) | 2.17 | 147 |
| Innovation(Jam) | 3.22 | 86 |
| Mood(Jam) | 3.37 | 52 |
| Theme(Jam) | 3.98 | 9 |
Well done everyone!
With that said, I did enjoy the game but I think it's missing a "soul" if you will. Who is she? What is she doing here? What is this world? Why am I doing into doors? Some small backstory could go a long way into converting this from a game where you grow large and go into doors into maybe a game where you are lost in a lush and dangerous world that you are desperately trying to escape.
I feel the background parallax is a bit overwhelming though.
There seems to be some slowdown when going to certain parts of a level.
A nice neat platformer with some performance issues.
The positioning of the camera didn't work well at all on a widescreen resolution for me (on Linux) and especially not with a multi-monitor setup (the game got stretched out over both monitors, which in my case wasn't the best idea). The screen was kind of offset to the right so that the character was always at the edge of the screen. Setting a regular 4:3 resolution made it run perfectly tho.
There was also some camera jerkiness when resizing event occurred.
Other then that the game was just brilliant. Even tho I got stuck on the last level for a while it was fun enough to keep me playing until I finished it. The graphics are just amazing and the game play mechanics are great. Maps were also well designed, even tho it would be great with more of them! :)
Quite a cool game you have here :) I think I managed to exploit the level with the I LOVE YOU bear, bypassing most of it by narrowly sliding past the shrink item. The level after that I found was very overwhelming due to it's open level design and I had to put the game down there. Other than that the game was pretty good. The graphics were great and the music was very relaxing. The movement was pretty smooth and it was very clear how to play from the very start. Not bad work!
I was at first confused by the looping forest level, but once I figured it out I got the pattern down and beat it pretty quickly. It was fun and I think it's based around a pretty solid mechanic that I feel meets a satisfying extent of use by the time the experience is over.
Good job!
The music is pretty good too, although it's has a few flaws in the playing of the instrument (Ukelele I'm think), which are a little annoying to listen too. I guess that's ok for a Jam entry, but... if the music guy wasn't working on anything else in the game, maybe they could've worked on the quality a bit more?
The level design was pretty good too, especially for a 72 hour time-period.
You also get 5/5 for the theme too... I'm ranking based on how interesting their interpretation of the theme is, so not like whether it literally fits it or anything, and this whole Alice in Wonderland thing was great!
My two suggestions:
For levels that loop, it's kinda confusing having your character suddenly appear on the other side of the screen. It'd be nicer if the graphics were just tiled, and there was no obvious "jumping" from one side of the level to the other. Of course, you'd also have to include something to make it obvious that levels WERE looped.
Also, it's kinda disorientating having the background move in the opposite direction to the rest of the level whenever the camera moves. It should really move in the same direction as the rest of the level, but slower. That give a cool sense of depth.
Introducing a new item/mechanic and then punishing me for investigating it CAN be ok - "Mirror Rays" did this well with its "don't press d" message - but waiting till the end of the level to tell me I should have avoided that thing a minute ago? Urgh..
That said, the only thing that really could have been added to this was a transition between levels, and some more character to the doors. It's a really solid platformer.
Jezzamon: The music guy actually did the music for several jam entries and didn't end up spending as much time on ours as others. I was thinking exactly the same thing about the looping levels, but we ran out of time to do anything. The parallax was originally correct but it seems that it was broken during refactoring. These are definitely things we will try to work out if we keep working on it.
gritfish: I agree that the tea party level needs a lot of work. It should probably be a lot shorter and have most of the jumps impossible if you are small.
The way the level wraps is a bit odd just jumping, and I did manage to fall down a gap at the edge.
Good job.
the graphics were really nice, great for mood, in the level with the cakes i realized the connection to alice when i saw the creepy rabbit in the background. kudos for graphics! but the bounding boxes of the sprite seemed strage, annoying, and the music also seemed out of place. i stopped playing in that on level with the grass where you seem to make a portal jump from left to right and bottom to top - cause it gave me motion sickness :D. that jumpy connection between levels or when you restart a level didn't make the jumpiness better ;)
Graphics were really nice, and that slow scrolling background made my brain trip out on several occasions!