NaMa Tek by vrld
You're the new guy at NaMa Tek Laboratories. Your job will be to program the tiniest of machines. But first you must pass this training program. At first it seems easy, but things get tough really fast.
The cross platform download (namatek.love) needs love 0.8. Get it from https://love2d.org/. To see the sourcecode, extract namatek.love with your favorite zip-extractor.
Ratings
| Coolness |
76% |
2 |
| Overall |
3.71 |
71 |
| Audio |
3.09 |
187 |
| Fun |
3.48 |
107 |
| Graphics |
3.40 |
209 |
| Humor |
2.81 |
189 |
| Innovation |
4.07 |
30 |
| Mood |
3.54 |
61 |
| Theme |
2.98 |
471 |
Feedback
It's a very sophisticated game. You need a lot of time to think into it. Maybe you should have provided a few tutorial solutions so the start is a bit easier.
For me, it's just a bit too complicated. I failed at level 5.
The game needs tooltips and more instructions ^^ Very nice, indeed! But as said, there are some bugs. The bot sometimes "jumps" for no reason and circuits are working, when they shouldn't.
Fun: It's addictive so it keeps me playing, even if it takes long, I still like it.
Graphics: Nothing special. I personally only like the circuit icons. A few more animations would have been nice.
Audio: I like the music, but it gets respective very fast. The sound effects are just fine.
Theme: I didn't really find anything related to the theme, sorry. Except maybe that the simulation space is a little world.
Humor: I find the humor in the text quite funny, even though I hate reading text.
Mood: Feels a bit lonely, the background and the music combine well, but I don't really think that that the other graphics fit in well.
Overall: I finished the game, but maybe it took a bit too long for 6 levels. I also think the game could be too hard for lots of people.
Few bugs(?)/possible improvements I found (no significant lower score because of it):
-Deleting wires also removes (some) of the connected nodes.
-You can modify the circuit while it's running.
-Tooltips, I always forget mathematical symbols, no exceptions here.
-Turn the clear button into simulated, I keep thinking its the simulate button xD
-Please, reset the bot when done simulating.
-The only thing I could make the editor do was crashing the game :P
Once that barrier has been passed, it's an interesting game indeed!
EPIC!
A programming game where you have to make a smart robot? Brilliant! Reminds me of my days back when I made a wall-evading robot.
Very complex game. Could be simpler since I felt so overwhelmed. That's not to say I didn't enjoy it, I did!
It's not easy to identify all the things here. As others have been saying, tooltips really would have been a great (vital, actually) help, and the GUI needs to be more user friendly (I keep deleting things I want to keep and not being able to delete the things I don't want - wires especially).
I still can't remember what the up and down brackets were supposed to be (I'm thinking comparison operators, on/off trigger lines), and it seems like I have to restart the game to get the descriptions again. Some of the icons could use reworking (pick up, put down seem inverted).
Having to account for delays in the system makes it very difficult. We're getting a lot of behaviour thrown at us at once which makes the learning curve very steep, and circuits quickly get out of control (and debugging them isn't easy).
Being able to change the logic while it's simulating seems like a cheat. I accidentally got through levels without finishing the logic I wanted.
Some nodes like the obstacle sensor produce output without being connected to current, which seems strange. Does the input for the obstacle sensor even have any effect? Proper IO descriptions would have helped (stick them in the tooltips:).
The music got on my nerves pretty fast. For a game that one probably has to spend a good 15-30 minutes in, it would have been nice to have something that didn't repeat in like 10 seconds. Shortsighted use of music like this actually make me yearn for a negative audio rating.
Anyway, even though I'm criticizing a lot here, it's a really good effort for 48hrs and a promising game. I'll probably give it another go later.
could do with some UX work. Progressive disclosure of components on the toolbar. Integrating the instructions into the game. Refine the controls.
Could have been good to think more about how different nanobots would be to program than regular bots.
If you can do something this thorough in 48h, lots of potential for this game.
Would love to see the wit of the text reach into the game mechanics, too :)