Single Cycles by mildmojo
THE SHORT
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Race your unicycle around the little globe as fast as you can!
Local multiplayer one-button racer for the web! Everyone can play! Open your browser, grab a key, and hang on tight! Careful, though: build up too much speed and you'll take off, losing traction and slowing you down.
* Controls: ANY KEY. LITERALLY ALMOST ANY KEY ON YOUR KEYMABOARD.
* Strategy: Hold your key to accelerate, but let off before you fly off the planet and lose speed.
THE DETAILS
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I developed this game solo in 72 hours. The game is built on the HTML5 canvas and Javascript. Libraries at work behind the scenes include CraftyJS, Jukebox, Underscore.js, and jQuery. Sound effects were generated by the always-lovely sfxr (flash port at superflashbros.net). The game has been tested in Firefox 11 and Chrome 18 for OSX.
I had plans for multiple unicycles, multiple planets, more advanced physics, and a lot more feedback to players. I've had the whole one-button UI flow worked out for a while and this was going to be the proof of concept. As is, I barely squeaked in under the Jam submission deadline (with SECONDS to spare!), so I wasn't able to realize anything more than the basic gameplay.
KNOWN ISSUES
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The sound isn't great in Chrome. I think Zynga lists this as a known issue with Jukebox on Chrome, something to do with Chrome's audio codecs. Use Firefox if you can.
The game swallows most keystrokes, so your browser shortcut keys probably won't work while the game is displayed. This is the price of admission.
The player color selection is overly simple and gets confused when multiple players join and leave. There are only 10 colors in this version, so they repeat if you have more than 10 players. Also, the player tint is supposed to apply to the sprite, not the background, but there's a long-standing bug in CraftyJS that I haven't gotten around to patching.
You'll find there are some key combinations on your keyboard that work better than others when you have several players. Anyone who played local multiplayer shareware games in the '90s remembers this problem. =) Experiment in the pregame to make sure everyone's key works when all the others are held down. Try hooking up a game controller or wiimote and binding the buttons to keys to cram even more players in!
LEAVE A MESSAGE
---------------
Each and every smidge of feedback is fabulous; please do leave a note or hit me up on Twitter (@mildmojo) if you have any words for me. And thanks for giving it a try. Really, thanks.
---------
Race your unicycle around the little globe as fast as you can!
Local multiplayer one-button racer for the web! Everyone can play! Open your browser, grab a key, and hang on tight! Careful, though: build up too much speed and you'll take off, losing traction and slowing you down.
* Controls: ANY KEY. LITERALLY ALMOST ANY KEY ON YOUR KEYMABOARD.
* Strategy: Hold your key to accelerate, but let off before you fly off the planet and lose speed.
THE DETAILS
-----------
I developed this game solo in 72 hours. The game is built on the HTML5 canvas and Javascript. Libraries at work behind the scenes include CraftyJS, Jukebox, Underscore.js, and jQuery. Sound effects were generated by the always-lovely sfxr (flash port at superflashbros.net). The game has been tested in Firefox 11 and Chrome 18 for OSX.
I had plans for multiple unicycles, multiple planets, more advanced physics, and a lot more feedback to players. I've had the whole one-button UI flow worked out for a while and this was going to be the proof of concept. As is, I barely squeaked in under the Jam submission deadline (with SECONDS to spare!), so I wasn't able to realize anything more than the basic gameplay.
KNOWN ISSUES
------------
The sound isn't great in Chrome. I think Zynga lists this as a known issue with Jukebox on Chrome, something to do with Chrome's audio codecs. Use Firefox if you can.
The game swallows most keystrokes, so your browser shortcut keys probably won't work while the game is displayed. This is the price of admission.
The player color selection is overly simple and gets confused when multiple players join and leave. There are only 10 colors in this version, so they repeat if you have more than 10 players. Also, the player tint is supposed to apply to the sprite, not the background, but there's a long-standing bug in CraftyJS that I haven't gotten around to patching.
You'll find there are some key combinations on your keyboard that work better than others when you have several players. Anyone who played local multiplayer shareware games in the '90s remembers this problem. =) Experiment in the pregame to make sure everyone's key works when all the others are held down. Try hooking up a game controller or wiimote and binding the buttons to keys to cram even more players in!
LEAVE A MESSAGE
---------------
Each and every smidge of feedback is fabulous; please do leave a note or hit me up on Twitter (@mildmojo) if you have any words for me. And thanks for giving it a try. Really, thanks.
| Web (click to play!) | http://i.getsodizzy.com/singlecycles/ld23 |
| Source | https://github.com/mildmojo/singlecycles |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=6748 |
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 2.80 | 160 |
| Audio(Jam) | 2.30 | 160 |
| Fun(Jam) | 2.71 | 139 |
| Graphics(Jam) | 1.85 | 252 |
| Humor(Jam) | 2.65 | 91 |
| Innovation(Jam) | 3.40 | 65 |
| Mood(Jam) | 2.52 | 170 |
| Theme(Jam) | 2.97 | 128 |
This concept might be work well for async. network multiplayer too, if you're feeling extremely ambitious.
@R3eason: Wow, incredible praise! Thanks for trying it out! I agree, it's tough to keep track of the players. Fixing Crafty's tint feature would help (tint the sprite, not the background), as would a larger planet. I haven't figured out the right way to scale my raster graphics with CraftyJS yet.