Unlikely Companion by Lucariatias
First LD! Woo!
Controls are WASD and mouse.
Game has 7 levels.
Enemies and your companion evolve throughout the game.
Credits (for libraries, software, etc) are available when you complete all 7 levels.
Mostof the music's pretty good, but art mostly resembles "programmer's art" ;P
If I ever update this, I'd like to give it some actually good graphics and online multiplayer :P
Feel free to use any of the elements of this in your own projects, just give credit if possible. But don't worry if you forget who made it, I'm not gonna track you down x3
As per the competition rules, all sprites, music and code were made by me in the 48 hours, aside from public libraries.
Porting to OSX failed (WineBottler seemed to disagree with mouse input). Sorry!
Source includes all GMRES, MCSZ etc files used as well as the GMK. If you use the source's debug mode, it'll automatically unlock all levels and will display some lines and circles around weapons that I used to calculate direction.
Story could do with a little improvement but for 48 hours it's okay.
Saving is minimal, I was kinda in a rush so I used GM's default saving rather than writing my own, which I usually do in bigger projects.
Anyway, have fun playing Unlikely Companion, and tell me what you think.
Controls are WASD and mouse.
Game has 7 levels.
Enemies and your companion evolve throughout the game.
Credits (for libraries, software, etc) are available when you complete all 7 levels.
Mostof the music's pretty good, but art mostly resembles "programmer's art" ;P
If I ever update this, I'd like to give it some actually good graphics and online multiplayer :P
Feel free to use any of the elements of this in your own projects, just give credit if possible. But don't worry if you forget who made it, I'm not gonna track you down x3
As per the competition rules, all sprites, music and code were made by me in the 48 hours, aside from public libraries.
Porting to OSX failed (WineBottler seemed to disagree with mouse input). Sorry!
Source includes all GMRES, MCSZ etc files used as well as the GMK. If you use the source's debug mode, it'll automatically unlock all levels and will display some lines and circles around weapons that I used to calculate direction.
Story could do with a little improvement but for 48 hours it's okay.
Saving is minimal, I was kinda in a rush so I used GM's default saving rather than writing my own, which I usually do in bigger projects.
Anyway, have fun playing Unlikely Companion, and tell me what you think.
Ratings
| Coolness | 54% | 3 |
| Overall | 2.93 | 399 |
| Audio | 3.17 | 136 |
| Fun | 2.83 | 348 |
| Graphics | 2.62 | 475 |
| Humor | 2.78 | 164 |
| Innovation | 2.38 | 570 |
| Mood | 3.08 | 160 |
| Theme | 2.48 | 529 |
With the bow and arrow it'd be nice if you could just hold down mouse to fire continuously. I didn't see the dragon fully because I didn't want to jump - maybe you could move the camera a bit higher relative to the player for this?
The wind sound's made in audacity, make white noise, make it quieter with Amplify then apply a ouple of wahwahs (you may need to tweak the settings slightly on the wahwahs).
The bow I decided on that method because I wanted the player to "pull back" the bow. Maybe I didn't put enough of a delay on it, I don't know.
Oh and I wasn't sure what the companion was doing, if anything. Was he meant to attack the enemy?
The wasteland "level" was more of a scene to tie everything up at the end. I guess I should have made it longer or more interactive.
I was also considering adding a signpost at the end of some levels, that upon reading would end the level but decided against that too. Thanks for feedback though, if I ever update it, I'll consider putting some sort of indication in.
I had a hard time listening to the sound effects. Using the sword I didn't really figure out a tactic to defeating the enemies without getting hit myself. I wish there was an autosave feature, since I accidentally pressed esc in the menu. :P
- Has the companion any use instead of making funny sounds? ^^
- You can attack enemies through the ground or from big distance without any chance that they can attack you
- Arrows dropping slowly while flying would be a nice enhancement for a post-compo-version
- In one of the levels you die if you touch a yellow block. Perhaps you should make this more clear, that this obstacle hurts (make them barbed or so)
- I'm not sure but I think after I solved the castle-level, it starts again one second after the level overview was shown (perhaps I clicked accidentially...)
And very important: Don't make the text soooooo small!
(Feel free to play and rate my game by clicking on my name :))
@Jeremias Most comprehensive feedback yet! Thanks much, I'll consider all of that when/if I go back to improve on it.
The gameplay is pretty solid and quite a good experience.
Besides the need to spam the left mouse button.^^
GML is a pretty basic language, and due to that it's pretty fast to write in.
Also, saving was made in about 5 minutes. I'll improve on that, too :P