Spawning Creatures, Evolution of Creatures and Creatures Mayhem by Dracir

[raw]
made by Dracir for LD24 (JAM)
Our ideas was to battle waves after waves of enemis. At the end of each wave, you choose couples of unit to get new types (a better version of its parents).

*Edit* With our team of 3 programmer, we did the best to make decent graphics and sound/music. We need more practice!

Have fun.

Ratings

Coolness 36% 791
Overall(Jam) 3.33 79
Audio(Jam) 2.24 174
Fun(Jam) 2.89 129
Graphics(Jam) 2.44 217
Innovation(Jam) 3.56 33
Mood(Jam) 2.31 199
Theme(Jam) 3.89 16

Feedback

TehSkull
28. Aug 2012 · 21:18 UTC
Interesting concept, needs more variety. Also, the game window is just a bit too tall for my 1366x768 monitor.
Rialgar
30. Aug 2012 · 14:05 UTC
really nice game, could use some polish, but really nice
I did not quite get what all the values meant, e.g. AS
nddrylliog
30. Aug 2012 · 14:23 UTC
Really hard, music was a bit.. special :) And needs more work on the graphics.
someone
30. Aug 2012 · 14:54 UTC
Interesting idea.
Unfortunately most of the graphics were flickering badly making it really hard to see what was going on. (Running in Wine on Linux)
RARoadkill
31. Aug 2012 · 17:06 UTC
Interesting concept. It could use a bit more polish. but the gameplay is fun
goerp
31. Aug 2012 · 20:19 UTC
I found the idea good. It was the game was a bit hard. It took some effort to get to the first evolution stage and I probably made the wrong choice and got butchered in the second round. Because it is hard you don't get to play with the evolution mechanism a lot, and that was a good mechanism.
For me the graphics were OK, the music was very experimental, but at least you had music (I didn't)!
I look forward to more stuff.
BMacIntosh
04. Sep 2012 · 00:07 UTC
I really enjoyed the idea of spawning little minions to defend you instead of directly attacking. It seemed to come down to just spamming spawns toward the different clumps of enemies, though. I think it would benefit a lot from special powers like walls and insta-damage strikes. But this is a great start for 48 hours. Your evolution UI is pretty nice, just needs some polish and animation.
Gama11
10. Sep 2012 · 13:12 UTC
I really like the concept! Gameplay could be a bit more balanced, and graphics are pretty bad. Music was ok, while some additional sfx would be nice.
I love that you can combine units to create new ones.

Would be nice if you allowed the player to hold the number key for spawning a specific unit to keep them coming. It's really annoying to press a key repeatedly 10 times when having saved up some units. Also, a slight homing on bullets would be good, as sometimes, your units just keep shooting into nowhere because they're stuck in an enemy - which doesn't have a very good aim either.