Spawning Creatures, Evolution of Creatures and Creatures Mayhem by Dracir
Our ideas was to battle waves after waves of enemis. At the end of each wave, you choose couples of unit to get new types (a better version of its parents).
*Edit* With our team of 3 programmer, we did the best to make decent graphics and sound/music. We need more practice!
Have fun.
*Edit* With our team of 3 programmer, we did the best to make decent graphics and sound/music. We need more practice!
Have fun.
Ratings
| Coolness | 36% | 791 |
| Overall(Jam) | 3.33 | 79 |
| Audio(Jam) | 2.24 | 174 |
| Fun(Jam) | 2.89 | 129 |
| Graphics(Jam) | 2.44 | 217 |
| Innovation(Jam) | 3.56 | 33 |
| Mood(Jam) | 2.31 | 199 |
| Theme(Jam) | 3.89 | 16 |
I did not quite get what all the values meant, e.g. AS
Unfortunately most of the graphics were flickering badly making it really hard to see what was going on. (Running in Wine on Linux)
For me the graphics were OK, the music was very experimental, but at least you had music (I didn't)!
I look forward to more stuff.
I love that you can combine units to create new ones.
Would be nice if you allowed the player to hold the number key for spawning a specific unit to keep them coming. It's really annoying to press a key repeatedly 10 times when having saved up some units. Also, a slight homing on bullets would be good, as sometimes, your units just keep shooting into nowhere because they're stuck in an enemy - which doesn't have a very good aim either.