I'd Change the World for You by Zanzlanz
Hey there!
Just like many of you, this is my first full Ludum Dare submission. Here's what the game's all about:
Separated by the one you love, you must transform the world around you in this laid-back platformer in order to complete your mission.
As an added challenge, try and get all 5 hidden stars in the game. (Eventually this will be used for achievements on sites.)
Note: I used the engine I made in my "I'm in" post to get a heads start on scene rendering and platform physics. Other than that, all 1000+ lines of code were written within time. :)
I will have a timelapse ready in a few days. Since it usually takes longer to make the timelapse than it is to record it, I'll just post a link as a new post. :)
How does this game relate to "evolution?" Well the world literally evolves, and enables you to progress in the game. I felt that doing a game where the player evolves is too expected. I feel like I've accomplished my goal of being unique!
Thank you so much for playing, and I wish everyone good luck on your ratings! I really love Ludum Dare! :D
****Update at 2 hours, 18 minutes remaining: Added quality option and fixed score counter****
****Post-compo version has a new game mode if you get all of the stars!***
Just like many of you, this is my first full Ludum Dare submission. Here's what the game's all about:
Separated by the one you love, you must transform the world around you in this laid-back platformer in order to complete your mission.
As an added challenge, try and get all 5 hidden stars in the game. (Eventually this will be used for achievements on sites.)
Note: I used the engine I made in my "I'm in" post to get a heads start on scene rendering and platform physics. Other than that, all 1000+ lines of code were written within time. :)
I will have a timelapse ready in a few days. Since it usually takes longer to make the timelapse than it is to record it, I'll just post a link as a new post. :)
How does this game relate to "evolution?" Well the world literally evolves, and enables you to progress in the game. I felt that doing a game where the player evolves is too expected. I feel like I've accomplished my goal of being unique!
Thank you so much for playing, and I wish everyone good luck on your ratings! I really love Ludum Dare! :D
****Update at 2 hours, 18 minutes remaining: Added quality option and fixed score counter****
****Post-compo version has a new game mode if you get all of the stars!***
| Web (Flash) | http://www.zanzlanz.com/GamePage.php?n=I |
| Post-Compo Web (Flash) | http://www.zanzlanz.com/GamePage.php?n=I |
| Source (CS5.5 file) | http://zanzlanz.com/I |
| Timelapse | http://www.youtube.com/watch?v=xkJ1e6vSmL8 |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11407 |
Ratings
| Coolness | 77% | 2 |
| Overall | 3.67 | 61 |
| Audio | 3.43 | 72 |
| Fun | 3.43 | 101 |
| Graphics | 3.52 | 162 |
| Humor | 2.30 | 289 |
| Innovation | 3.61 | 81 |
| Mood | 3.18 | 121 |
| Theme | 2.93 | 362 |
You need to rasterize graphics, i see
Unfortunately it's running at ~5fps on this machine for some reason so I'll have to wait on votes
The gameplay was a bit repetitive and boring, but I never got tired of seeing stuff in the level move.
I would have liked to make the entities (moving tiles) link up to each other, but I'm sure that would have caused unnecessary lag. And yeah I would have like difficulty and variation too. When I started making it, I just wanted a relaxed, slow-paced game ;)
Thewiseguy99, I'm glad you didn't have lag issues! It's weird that some people do and some people don't have problems with that.
Thanks for the music complement Derevensky :)
Great job on the physics, by the way. I know that even something as simple as a stable stack of boxes can be hard to achieve.
On my machine, it's slow but playable. Is the entire level one big graphic? Because that really might slow it down; drawing it from a small set of tiles is likely to be much faster, because of less memory access, and because it allows for the majority to be culled right away.
No you're right, I'm drawing it from a small set of tiles. It's all very quick. The thing that makes it slow down is probably the tiles linking to each other. They have to check the tiles next to it...
Still awesome game!! Incredible concept!!!!
I raged-quit my own game because the character doesn't like to jump at certain parts. Is this a bad sign? xD
Haha of course :)
I'm very glad you were able to play it on a faster computer. Also, thanks for the compliment! My first experience with actual level design was the last MiniLD where I made a puzzle game (Lab Lights) and I thought I did quite well there also..
And yes, making things work together is not an easy task. I'm sure we all know that! I left out a part of the game where a moving wall carried up a box, but I realized that I didn't make box fall physics like the players. I turned that into the spike-wall part. :)
I know about lag. People have been angering me about it on Newgrounds all week. (http://www.newgrounds.com/portal/view/601953)
But my engine worked fine will all my older games; I'm not sure what's wrong with this one. :(
Thanks, Sam
Two weak points:
- The level design is too linear
- I suppose that the switches that activate the blocks and change the level is your interpretation of the theme. I think you could have been further here ;)