Stay Frosty by taviandir
Stay Frosty
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Created with COMPO RULES, i.e. all code, assets, audio etc were created by us during the span of the Game Jam.
HOW TO PLAY:
WASD to move, SPACE to jump.
Press S while in the air to do a bash attack downwards.
ABOUT:
You play as a water-based shape that can turn into ice and bash enemies and weak ground from above.
Game comes with a brief (and unfinished) tutorial, and a Time Trial main mode. The game is a kind of a arcade-ish time-based platformer.
CONCEPT:
Our idea suffered many losses and ended up being a mere fraction of what it was initially supposed to be.
Created by Taviandir and AndreDotJ.
I hope you enjoy it!
UPDATE 2016-04-23:
A bit late, but we updated the game due to some gameplay bugs - invulnerability working against ground spikes and a bug that didn't end the game when the time ran out.
-----------
Created with COMPO RULES, i.e. all code, assets, audio etc were created by us during the span of the Game Jam.
HOW TO PLAY:
WASD to move, SPACE to jump.
Press S while in the air to do a bash attack downwards.
ABOUT:
You play as a water-based shape that can turn into ice and bash enemies and weak ground from above.
Game comes with a brief (and unfinished) tutorial, and a Time Trial main mode. The game is a kind of a arcade-ish time-based platformer.
CONCEPT:
Our idea suffered many losses and ended up being a mere fraction of what it was initially supposed to be.
Created by Taviandir and AndreDotJ.
I hope you enjoy it!
UPDATE 2016-04-23:
A bit late, but we updated the game due to some gameplay bugs - invulnerability working against ground spikes and a bug that didn't end the game when the time ran out.
| Web | http://ludumdare.svejderud.se/35/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=39572 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.33 | 448 |
| Audio(Jam) | 3.15 | 396 |
| Fun(Jam) | 3.36 | 338 |
| Graphics(Jam) | 3.48 | 457 |
| Innovation(Jam) | 2.64 | 864 |
| Theme(Jam) | 2.76 | 908 |
It was a bit hard for me (I died alot heh). Maybe in a game this fast paced a shorter death animation would be nice? To get right back in the action again.
Nice and smooth controls.
I learned the double jump after some deaths.
Solid entry, good job!
try our game :)
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90749