3 Apples High by Dayko
Here's my entry for my first LD. Really happy with the final result.
Hope you enjoy !
(Unfortunately, I lost my music records. So no music, just some tiny sounds)
Hope you enjoy !
(Unfortunately, I lost my music records. So no music, just some tiny sounds)
Ratings
| Coolness | 51% | 3 |
| Overall | 3.05 | 333 |
| Audio | 2.14 | 461 |
| Fun | 2.82 | 359 |
| Graphics | 3.51 | 165 |
| Humor | 2.33 | 280 |
| Innovation | 2.74 | 420 |
| Mood | 2.60 | 392 |
| Theme | 2.62 | 476 |
Check out the postmortem for more info : http://www.ludumdare.com/compo/2012/08/27/3-apples-high-postmortem/
Good game overall!
The graphics are pretty neat though :)
The main thing missing I think was a strong sense of pacing.
in general quite so good, better than mine
Feels great to play though. Would be great with some music that started relaxed and got more intense as your play.
Nice graphics, I like how the edge of the road slid back and forth like old sketchy animations.
+ The growth/shrink mechanic is done well and paced nicely.
+ Art, models and characters all excellent for a 48-hour game!
- Game is repetitive, but doesn't get boring for me until after I've unlocked all the growth stages, so you have ~1-2 minutes of attentive gameplay.
Recommendation would be to give a point every second the game is running (like Canabalt), but give a multiplier bonus for the total apples collected. Have the game gradually speed up until they hit a fence, then slow down again.
Really cute graphics and shrinking mechanic.
Although I'd suggest to make a game a bit more competitive, because for endless game like this it's very important to be tense, otherwise the player becomes bored. But if you challenge him with short sessions — he doesn't.
"Cool game! Though it does get boring after awhile. I found myself intentionally crashing into fences to see what would happen."
;)
one or two more gameplay elements would make this even better