Shape maze by Firephoenix

[raw]
made by Firephoenix for LD35 (COMPO)
You are a pink square in a world where by some magical force you are attracted to the center of any maze. Using WASD keys, get the square to the center of the current maze to get teleported to the entrance of the next one - a slightly harder one. There is no end to it, but the physical restrictions of pixels being too big will stop you from playing at around level 40.

I tried to add the source code and for some weird reason the source link won't show up, so if you want to see the source code on Google Chrome - go to the Web link and press Ctrl + Shift + j. This will open the console, along with access to the HTML elements and the source JS.

EDIT: Now the source thing works, but since I was using 3 different files to handle different things, I have 3 sources to share.

Ratings

Coolness 24% 1979
Overall 2.35 923
Fun 2.12 907
Graphics 2.13 858
Innovation 2.53 793
Theme 2.27 895

Feedback

Lancelot Gao
18. Apr 2016 · 09:29 UTC
Great work!
cynicalmonkey
18. Apr 2016 · 19:04 UTC
it may be too soon after The Witness for me to think about mazes again
undeadaubergine
18. Apr 2016 · 22:36 UTC
Maybe some mouse controls would make it funnier. However, it is fun!
neondx
18. Apr 2016 · 22:50 UTC
I would say to you implementing a path finding to know if the center is reachable (and then you could generate always a reachable level)
jessiexjquine
19. Apr 2016 · 01:29 UTC
Having only 4 cardinal directions on via keyboard controls, the diagonal mazes can get very frustrating and consist of lots of tedious (down, side, down, side, down, side) movement. Mouse controls, or...an on screen joystick?...or mostly square mazes would definitely help. Still the generated mazes themselves look really cool, and the color scheme is simple but it works, and nice use of the theme!
FaeDine
22. Apr 2016 · 03:04 UTC
I think tweaking the level generation so it's less likely to get unwinnable levels (I had to regenerate a lot of levels 2 or 3 times).

Mouse movement may have helped as the levels had some weird angles. I played it for a few minutes and got to about 12 sides. It looks like more interesting patterns emerge later on though. Bigger increments (instead of 6, 7, 8, 9.. 6, 8, 11, 15, etc.) may have made it a bit more interesting earlier.

Cool submission.
🎤 Firephoenix
25. Apr 2016 · 02:04 UTC
I tried to make mouse controls, but for some weird reason the code just wouldn't work, so I ended up having to use the keyboard. If I had more time, I would probably make use of the mouse.

I also tried everything to make a solver so that there is no regenerate button, but that didn't work out either.

Thanks for all the feedback!
mountainstorm
25. Apr 2016 · 15:37 UTC
Really nice idea, very frustrating [in a good way] and lovely clean graphics
sP0CkEr2
28. Apr 2016 · 04:50 UTC
movement not accurate enough for this maze game - nice effort
leo_p_mahon
02. May 2016 · 16:36 UTC
Simple and fun. Could do with checking the level is winnable first though! Maybe write an AI to play it and run it through the maze before its presented to the user. I love a bit of procedural generation though!
justacookie
02. May 2016 · 19:04 UTC
The Mazes are nicely generated and it wasnt easy to find the right way, especially because the green/black color made it hard for my eyes to not get confused. I had fun finding the correct route through the maze, but then actually getting there was a pain when moving diagonally, i had to start over a dozen times. But for anyone that enjoys solving mazes, this is a fun game, thank you for making this :)