Barrel Roll by omaha

[raw]
made by omaha for LD24 (COMPO)
Your ship evolves as you play the game. Pick up weapons and have parts of your ship break off and re-structure itself as you navigate a narrow corridor.

Use A/D to steer your ship down the alley.

Hit Enter to fire your weapon.

Thanks for checking it out.


To play:

download the .jar and double-click to run.

if that doesn't work, try running it from the command line with:

java -jar barrel-roll.jar

Ratings

Coolness 32% 858
Overall 2.86 434
Audio 1.71 544
Fun 2.73 401
Graphics 2.20 636
Innovation 2.86 364
Mood 2.50 440
Theme 2.14 637

Feedback

Benjamin
28. Aug 2012 · 01:11 UTC
I'm stuck on the third level. I tried 5-6 time but starting over the first levels made me giveup. The game is cool, but become difficult too fast, I would have love to play 3-4 easier level before smashing my head on those walls.
Charlie Hadden
28. Aug 2012 · 01:14 UTC
This was quite entertaining. I kept failing on level three though, but that's just be being rubbish rather than a fault with the game. The audio is a nice start, but it could probably do with being a longer section since it sounds really repetitive when it loops over.

Nice work :)
goerp
29. Aug 2012 · 15:38 UTC
It looks good, but the music was getting on my nerves very quickly. Maybe if trade it with more neutral soundeffects?
RARoadkill
30. Aug 2012 · 02:24 UTC
I also got stuck on level 3. I like the concept. I think you should keep working on this one.
X-0ut
30. Aug 2012 · 08:47 UTC
Do a barrel roll!
Good concept but seriously level 3 is insane :D
🎤 omaha
30. Aug 2012 · 15:34 UTC
Yeah.... level 3 was thrown together at the last moment, I didn't realize how hard it was going to be before it was too late.

I'm working on a post-compo version with a more reasonable progression of difficulties (and some CC audio so you don't go crazy listening to the same short loop over and over again). I'll post on the front page when that's ready to go.

Thanks for the feedback everyone. I learned so much last weekend, I can't wait for LD25.
agersant
01. Sep 2012 · 15:03 UTC
The audio is nerve-racking but the concept is promising. Couldn't beat level 3 =(
CogComp
05. Sep 2012 · 18:40 UTC
Really addictive! Great work!
ghRibacki
08. Sep 2012 · 16:13 UTC
The timer at the beginning of the levels were kind of annoying since I died a lot. I liked the way that the ship evolve, though. Nice game! =D