Assimilation by KR-Eddie
Earth is being invaded by a swarm of nanorobots. They assimilate everything they find allowing them to evolve into more advanced forms. Will you be able to stop them from assimilating earth before you are assimilated yourself?
You're going to have a nasty surprise in the first minutes of gameplay =P
Also, check out the livestream videos:
http://www.twitch.tv/kr_eddie/b/330005743
http://www.twitch.tv/kr_eddie/b/329864224
Timelapse video coming soon. (As soon as I figure out how to turn 18.7 GB worth of avi's into a timelapse in a reasonable amount of time =P)
Update - 7/9/2012:
Well, that took longer than expected. Check out the post compo version:
- I fixed a bucketload of bugs;
- Fixed the broken English (hopefully all of it);
- Improved dialogs and scene transitions (you can now skip all of them quickly);
- And fixed a couple of rushed object placement fails.
You're going to have a nasty surprise in the first minutes of gameplay =P
Also, check out the livestream videos:
http://www.twitch.tv/kr_eddie/b/330005743
http://www.twitch.tv/kr_eddie/b/329864224
Timelapse video coming soon. (As soon as I figure out how to turn 18.7 GB worth of avi's into a timelapse in a reasonable amount of time =P)
Update - 7/9/2012:
Well, that took longer than expected. Check out the post compo version:
- I fixed a bucketload of bugs;
- Fixed the broken English (hopefully all of it);
- Improved dialogs and scene transitions (you can now skip all of them quickly);
- And fixed a couple of rushed object placement fails.
| Windows | http://host-a.net/u/KR_Eddie/Assimilation.exe |
| Windows - Post Compo | http://host-a.net/u/KR_Eddie/Assimilation_-_Post_Development.exe |
| Recorded Livestream | http://www.twitch.tv/kr_eddie/b/329864224 |
| Source | http://host-a.net/u/KR_Eddie/Evolution.gm81 |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15475 |
Ratings
| Coolness | 58% | 3 |
| Overall | 3.13 | 287 |
| Audio | 2.24 | 427 |
| Fun | 3.33 | 130 |
| Graphics | 4.00 | 62 |
| Humor | 2.53 | 224 |
| Innovation | 2.59 | 486 |
| Mood | 3.60 | 51 |
| Theme | 2.43 | 552 |
I found the initial wave of ant things really difficult to beat. I think I'd reward the play with a health pack after a difficult encounter like that so early on. I was forced to replay the intro sequence, which was difficult to skip through.
Would be good to see you make more levels, its a neat concept for a game.
Other than that, great job!
You can actually leave the level if you don't go through the gap in the concrete barriers =P
I also especially liked the death screen and animation.
Also, I'd like the dialogs to be non-blocking (skippable) - useful when playing a second time.
Nice polish and attention to detail.
I hope for post-compo versions with new levels ;)
Very good effort! It looks like you have a good base for the rest of the game. I do think it would be good if the scene transitions were faster.
- Pay attention which keyboard layout you use for your controls. Where I'm from, the keys Y and Z are swapped.
- The control screen at start is nice, but should not disappear until the player wants to skip it.
- The player should be able to speed up the progressing of the text in a textbox. For me it was a bit too slow :)
- The moving feels laggy. If you push a the moving button a short period of time, the character doesn't move. That makes it difficult to walk through the small garden gate.
- The moving is too slow respective the enemies (or they are to fast).
- Nice step by step introduction of the story.
See you in december, but finish this first! :)
Text speed and scene transition was a bit of a trial and error experience as it was the first time I did it, I really wanted to improve it but not a lot of time was left for nitpicking at the end.
The short time the character doesn't move when you press a key is so you can change direction without moving. It was needed as moving and aiming both use the same keys but it didn't work out all that well.
Maybe I'll release a version with some bugfixing tomorrow. Next week I'll have some time to continue this project =).