Unnatural Selection by Porter
The idea behind "Unnatural Selection", was that in the near future, those without money would be forced to fight for their lives in a spectator sport. With inspiration from the Hunger Games, politics, and the NES classic "Shatterhand", I was aiming to create a deadly arena that is constantly evolving.
Every 30-60 seconds, an alarm sounds, and you must return to the safe room. Once there, the outside will explode, and the arena will morph into a new, more powerful form. If you don't make it back in time, you die (or would had I finished).
I unfortunately didn't get to implementing attacks or health, as the core mechanics took a long time to create, and I'm no artist, so that was taxing. All in all, I feel the project came out AMAZING for what I usually do in 48 hours, and I can't wait to carry on with this project and launch it for Halloween.
As far the the theme goes, the idea was a play on "Natural Selection". Additionally, the goal would be to evolve your skills faster than the growing arena, by collecting credit orbs which could be spent on upgrades. I didn't get that far, so for now, the evolution simply lies in the arena, and the play on Natural Selection.
Platform - Flash / AS3
Libraries / Frameworks - FlashPunk, My Personal Platformer BolierPlate Code (included).
Graphics - Can't believe I did that good. Photoshop, and practicing my pixel art. 1000x better than my norm.
Music - Composed during the competition using My Korg X-50 and Sonar 6 LE
Every 30-60 seconds, an alarm sounds, and you must return to the safe room. Once there, the outside will explode, and the arena will morph into a new, more powerful form. If you don't make it back in time, you die (or would had I finished).
I unfortunately didn't get to implementing attacks or health, as the core mechanics took a long time to create, and I'm no artist, so that was taxing. All in all, I feel the project came out AMAZING for what I usually do in 48 hours, and I can't wait to carry on with this project and launch it for Halloween.
As far the the theme goes, the idea was a play on "Natural Selection". Additionally, the goal would be to evolve your skills faster than the growing arena, by collecting credit orbs which could be spent on upgrades. I didn't get that far, so for now, the evolution simply lies in the arena, and the play on Natural Selection.
Platform - Flash / AS3
Libraries / Frameworks - FlashPunk, My Personal Platformer BolierPlate Code (included).
Graphics - Can't believe I did that good. Photoshop, and practicing my pixel art. 1000x better than my norm.
Music - Composed during the competition using My Korg X-50 and Sonar 6 LE
Ratings
| Coolness | 42% | 691 |
| Overall | 2.61 | 569 |
| Audio | 3.62 | 45 |
| Fun | 2.17 | 632 |
| Graphics | 3.63 | 129 |
| Humor | 1.41 | 591 |
| Innovation | 2.93 | 336 |
| Mood | 2.92 | 235 |
| Theme | 2.43 | 552 |
Loving both the graphics and sound. This bags the mood category too... Theme however, it's a pretty weak link.
In the future you should think about what motivation the player has to actually leave the safe room. I mean, you could stand in there all day and never have to worry about the explosion.
Thanks for the kind feedback everyone, sorry I didn't get to combat and actual goals!
I really like the "go back to the safe room every X minutes" mechanic, even if it doesn't really have a lot to do with evolution in its current state.
I would love to see you keep working on this game. Good job!