Hobolution by lonehangman

[raw]
made by lonehangman for LD24 (JAM)
Basically a slimmed down version of my main game that I'm making. I must admit that this was rather rushed, since I have other commitments to attend to (study, work, etc).

Personally I don't like some aspects of it, but I won't talk about them in case I'll infect your mineset and have a different view on the game.

Anyway...controls: Arrow keys and the occasional Z button.

You can play this game on any platform that supports HTML5 which means you can play on your touch device (because I added touch screen support)

Ok since I was too tired to make a help page I'll make it here.

You are a homeless guy and you want to get back up to the top. You collect bottles and try to get a job and buy a house (to rent off).

Collect bottles and hand them in at the bottle shop (not hard to miss)

After you get past $500, you'll (mentally) evolve into a worker, where you can get the ability to work (you'll need a resume, so go to the library)

Past this point you evolve by gaining money from working (one of the black buildings will give you a job, just walk up to it).

Unfortunately I was unable to implement the leaderboard and save features, along with other stuff like the insides of buildings, different cloths, npc, other art stuff. :(

Hopefully my second LD will be better.

Feedback

LemonTree
28. Aug 2012 路 09:46 UTC
cool idea, you need to realize all stuff.
gnx
28. Aug 2012 路 23:34 UTC
I really like your art style and theme with this.
Gameplay feels kinda clunky and there doesn't seem to be many things to do.

However the art is really quite wonderful, keep it up with your main game.
Raptor85
29. Aug 2012 路 07:45 UTC
for some reason as you get closer to a pile you slow down so you relaly have to jiggle back and forth and finagle your controls to pick them up, 9/10 of them seemed to spawn on top of buildings and trees also so the game itself was impossible to really play. The art style on the hobo's is neat though, i definitely like the style it has to it.
馃帳 lonehangman
29. Aug 2012 路 12:36 UTC
Thanks for all the comments and constructive criticism. Yes I admit this game is clunky, but it will all be fixed in the real game. Think of this as a pre-pre alpha :D. I'm glad people like the idea though. As for building spawning...I tried fixing that, but the spawner would get stuck in the restricted zones and stop spawning rubbish all together.
thewiseguy99
02. Sep 2012 路 21:19 UTC
Fun game to play! Like the look and feel of the game as well as your sound loop. Neat concept with the hobo improving himself and evolving! Unfortunately, couldn't seem to get into the library to do the resume. I tried and tried. Was as level 3 Richer and had $4100 cash. Thought I was supposed to access the library by then... Maybe I misunderstood. But anyways, just to let you know just in case it is a problem so you can fix it! Would love to see this game progress as I feel it is an excellent start! Very well done!
馃帳 lonehangman
08. Sep 2012 路 13:29 UTC
@thewiseguy99, thanks for the input, it means a lot to me/us. If you want I can email you when the full games comes out and maybe give you early access :P
johnfn
14. Sep 2012 路 23:08 UTC
I didn't understand the idea of selling your bottles at the shop until the second playthrough (I was wondering why everything had faded to black...). It needs some work to be more engaging and be a proper full game, but it's a good start. Nice art, too.
Kayelgee
16. Sep 2012 路 20:55 UTC
Pretty grind heavy game but I like the idea.