Adapt or Die! by Datw
IF YOU HAVE ANY PROBLEMS WITH ANY BUILD, PLEASE LET ME KNOW:
your OS (including 64 or 32 bit info);
your Java version(java -version);
if you know how to, the console output.
Thank you :)
OBS: The game is still buggy when changing level (sometimes entities are kept from the past level, or you spawn inside a tile and get stuck).
There you go! Had a ton of problems on the end trying to build it (first time using slick, and lwjgl applets ain't easy).
You WILL need Java SE 7 installed to run the applet. And probably, the x86 version of it too, since slick won't run on a 64-bit JVM.
Controls: LARROW and RARROW to move, SPACE to Jump, hold SHIFT to run.
You may not notice, but the meaning I gave to the theme is in there: Every time you die, you evolve and receive some resistance to the type of damage that killed you. When you change level, that resets. I wanted to add a score based off of that, but didn't have time.
But I finished something! If you look at the source and the resources, you will see that I had much more planned (one mob, background music, title screen, and so on...). But man, it's just 48h, and I didn't have all the weekend free :(. But I think I improved, so it counted!
Let me know if the applet works, I'm still not sure.
Besides that, if you find any bug or any map that is super hard, please let me know, I didn't have that much time to test it.
I think thats about it.
your OS (including 64 or 32 bit info);
your Java version(java -version);
if you know how to, the console output.
Thank you :)
OBS: The game is still buggy when changing level (sometimes entities are kept from the past level, or you spawn inside a tile and get stuck).
There you go! Had a ton of problems on the end trying to build it (first time using slick, and lwjgl applets ain't easy).
You WILL need Java SE 7 installed to run the applet. And probably, the x86 version of it too, since slick won't run on a 64-bit JVM.
Controls: LARROW and RARROW to move, SPACE to Jump, hold SHIFT to run.
You may not notice, but the meaning I gave to the theme is in there: Every time you die, you evolve and receive some resistance to the type of damage that killed you. When you change level, that resets. I wanted to add a score based off of that, but didn't have time.
But I finished something! If you look at the source and the resources, you will see that I had much more planned (one mob, background music, title screen, and so on...). But man, it's just 48h, and I didn't have all the weekend free :(. But I think I improved, so it counted!
Let me know if the applet works, I'm still not sure.
Besides that, if you find any bug or any map that is super hard, please let me know, I didn't have that much time to test it.
I think thats about it.
Ratings
| Coolness | 72% | 3 |
| Overall | 2.63 | 563 |
| Audio | 2.22 | 432 |
| Fun | 2.60 | 476 |
| Graphics | 2.55 | 509 |
| Humor | 2.09 | 356 |
| Innovation | 2.57 | 497 |
| Mood | 2.30 | 546 |
| Theme | 2.89 | 377 |
Although I understand the adaption feature for the theme, it could make the game a bit easy. If you do expand on this, consider adding the score system you mentioned. ;)
And maybe another movement system would be better to play.
All in all a nice game.
In all browsers, when the first game stars, the character falls and brings me to a side-ways version of that level in which the player is gone. If, however, right when the level starts I stop the character from falling, there's no way I can fall. When I tried to jump in Firefox I got error message. Sorry :(
I did NOT realize that you evolve to resist the damage that kills you. That is wonderful, and gets an extra +1 rating from me.
This is one of the rare games this LD that really "gets" the theme.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppletGameContainer$Container.runloop(AppletGameContainer.java:514)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:218)
at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:92)
WinXP32 Chrome Java SE 7
I like the style, and with slightly better controls and I would have spent an hour on it!
I'll try again later.
- player sprite color too similiar to the background color
- "moon" physics when jumping
- walking feels really awkward (like walking on ice)
- game breaking bug: couldn't make the first jump in the fourth level for about 5 times, then i didn't lose any health when touching the lava and therefore was trapped down there (had to restart the game and start over)
- don't see how this fits the theme
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppletGameContainer$Container.runloop(AppletGameContainer.java:514)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:218)
at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:92)
Win7-64, Firefox, Java up to date
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppletGameContainer$Container.runloop(AppletGameContainer.java:514)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:218)
at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:92)
I like the changing levels, it's a neat concept, and I think that you pull it off well. It's challenging, but the levels are never too long that it feels like a chore to try one over and over again until you get it. Great work!
My one criticism is that the physics are really floaty, which makes some of the platforming parts unnecessarily challenging.
Great work!
I love the level design though, makes it fun to play! :)