The Last Slime by AstralCalculus
You are a Slime, the last of your once proud race. Your dream is to one day slay the Hero who killed your family. Use the power of your EVO-Crystal to evolve into a form powerful enough to take revenge!
If you are using x64 and experience a crash to desktop, please try using the crash fix version instead. This version removes the settings menu and related code, so please try the original version first.
If you are using x64 and experience a crash to desktop, please try using the crash fix version instead. This version removes the settings menu and related code, so please try the original version first.
Ratings
| Coolness | 28% | 904 |
| Overall(Jam) | 3.38 | 65 |
| Audio(Jam) | 2.75 | 128 |
| Fun(Jam) | 3.08 | 96 |
| Graphics(Jam) | 3.46 | 102 |
| Innovation(Jam) | 3.15 | 82 |
| Theme(Jam) | 2.92 | 114 |
:(
Both source and .exe versions have been tested on x64 and x32 Windows.
This may be related to:
https://bitbucket.org/rude/love/issue/383/windows-7-64-bit-crashes-with-loveexe
1) the mouselook is REALLY FAST. I had trouble aiming at things.
2) It's a little hard to tell whether you're in melee range.
3) I really like the "storing three pieces of information as an rgb color" (and in fact I used this in my own game!), but in the beginning of the game your EVO crystal is too dark to make out anything.
Despite these, I had fun in my short playthrough (I didn't realize how low on health I was).
1) Did you try adjusting mouse sensitivity in settings?
2) Agreed. I would have liked to have a melee animation.
3) Also true. We originally planned on having the Evo-Crystal steadily pulse (as in, become brighter, then fade back to regular colour) but weren't able to implement in time.
Glad you had fun! :) I'll be sure you check out your game, and be on the look out for RGB-as-data.