RGB Evolution by crossin

[raw]
made by crossin for LD24 (COMPO)
In this game, there is no exp. or level-up. You should evlove you RGBs by propagateion in lab.

RGBs will fight automatically when they collide;
No exp. & No level-up;
You can evolve RGBs by propagate in the lab;
Red immune to Blue;
Blue immune to Green;
Green immune to Red;
The bigger, the more health;
The deeper, the more attack and defence.

Feedback

csanyk
30. Aug 2012 路 02:35 UTC
Wasn't clear what was going on or what to do, so not rating. If you can explain the game a bit more I'll come back & try it.
馃帳 crossin
31. Aug 2012 路 02:01 UTC
You have some squares with different colors. You need use them to beat other squares to complete the challenge. But your squares are weak at first. In the lab, you can make them stronger. 'Propagate' can make new squares by current sprites. The abilities(health/attack) of son square are a little random but based on its parents'. Shock by 'Red'/'Green'/'Blue' can cause an attack to your squares. You can kill some sprites with low abilities by this way. So the squares will be stronger after many generations by propagate and shock. Then you will complete harder challenges.
Josh @ Dreamland
07. Sep 2012 路 18:03 UTC
This game is much more fun than it really ought to be. You're one of the few who took the theme to heart and really sewed in the evolution aspect. That said, you're one of the many who don't know how to say, "You Win!" I bred an invincible super-army for size, and played to level 32 before realizing there was no winning. By that point, my army was bigger than the screen, and the enemy died nearly instantly. But I still didn't win.

Still, great use of theme. Good game.
Teknik
09. Sep 2012 路 15:53 UTC
great game. needs a loose screen if you run out of money and have no squares left. great use of the theme in your gameplay. awesome job!!
thewiseguy99
18. Sep 2012 路 00:51 UTC
Was ok for me. feels like a random outcome. The concept is pretty nice.