Fall Of The Ark by rekcahdam

[raw]
made by rekcahdam for LD24 (JAM)
Description:

In a post apocalyptic future where one man rules all...

Controls:
WASD to move
MOUSE to Shoot
Hold Shift to fire Bombs

Ratings

Coolness 0% 1171
Overall(Jam) 3.73 27
Audio(Jam) 4.24 3
Fun(Jam) 3.55 31
Graphics(Jam) 4.39 18
Humor(Jam) 2.55 99
Innovation(Jam) 2.90 123
Mood(Jam) 3.91 8
Theme(Jam) 2.37 179

Feedback

PickledBrain
28. Aug 2012 · 06:36 UTC
Loved the Tron level. I didn't get any sound.
deepnight
31. Aug 2012 · 21:46 UTC
Very solid game! The only detail it lacks is more feed back when hitting enemies: more fx please! :)
KEFIR
01. Sep 2012 · 07:30 UTC
Wow! This one is EPIC!
sfernald
01. Sep 2012 · 07:33 UTC
This is a great game. Took me back to the time of the early 90s quarter munchers. Obviously, it helps to have a big team. Is this the biggest ever on a ludumdare? Anyway, good job. Very fun, although much too short of course. You should continue this one and put it on steam or something.
DaviDeMo
01. Sep 2012 · 07:35 UTC
This was an unexpected fun =O really good good game, very cool voice acting, easy/fast gameplay, cool idea =D
jacobalbano
01. Sep 2012 · 07:43 UTC
Wow, really nice job. I can't rate since I didn't participate this time, but I would have given this quite a nice score.

The music is awesome; I left it open for a while after finishing the game.

As far as I could see there wasn't a way to tell if my health was getting low. I'm not sure how that ties into the mechanics, though.

Technically, the game us pretty darn impressive too. Is it a raytracing engine? Any chance of a source release?
benderbinary
01. Sep 2012 · 08:41 UTC
Music and visual style are awesome but, except disappearing enemies, I don't know what I'm doing in the game :(
🎤 rekcahdam
01. Sep 2012 · 09:19 UTC
@ jacobalbano , Its actually a combination of Away3d and Flashpunk. Away3D is in the background using stage3D and Flashpunk is sitting on top of that. The characters are actually being scaled up and down based on their position on the Y plane so it looks like their actually moving on the Z plane but its just a visual effect. Its much faster than actually programming it in 3D.

@benderbinary , Sorry about the enemies. They're supposed to be seen as evolving into different forms to counter attack your play style. This was kind of hard to convey with limited time though... All you have to do is kill the enemies though :D!
FunByJohn
01. Sep 2012 · 10:22 UTC
Graphics and sound were amazing! Loved the 3D backgrounds.
robcozzens
01. Sep 2012 · 10:57 UTC
That was great fun!
One issue:
At the end, when it said "Thanks for playing..." I wasn't sure if I had died or beat the game.
🎤 rekcahdam
01. Sep 2012 · 11:01 UTC
@robcozzens That means you beat the game haha! Sorry for the confusion!
Spaceoff
01. Sep 2012 · 11:10 UTC
Ambitious, looks great, good idea, but ehh, the gameplay could've done with a lot of work.

Overall though it's amazing. The artwork and music were both astounding too. Felt very rushed at the end. Very understandable though of course, given it's LD.
imef
01. Sep 2012 · 12:06 UTC
Excellent game! The music is epic!
Spotline
01. Sep 2012 · 14:10 UTC
Too short ! But great mood, great art, and great game feel =)
hdon
01. Sep 2012 · 14:38 UTC
My trackpad is disabled when I press keys on keyboard. Can't play many LD games for this reason :(
free_napalm
01. Sep 2012 · 15:01 UTC
The opening is outstanding, but afterwards it falls a bit flat. Am I resisting against a social darwinist in power? I don't know, but it sure felt epic. Sadly, there was no connection between the story and the gameplay.
The gameplay was just a generic shoot'em up, and the player expects so much after this opening. I didn't realize what happens when I die until the second playthrough, too. The possiblity to die would have added a nice challenge.
amidos2006
01. Sep 2012 · 15:55 UTC
this is nice I loved the idea :)
nate427
01. Sep 2012 · 16:09 UTC
Very cool idea, loved it!
zazery
01. Sep 2012 · 18:50 UTC
Love the pixel art animations. Gameplay feels tight but sometimes it's hard to know if you got hit.
Corné Dorrestijn
01. Sep 2012 · 19:53 UTC
Very good game. Also a lot of content.
Cyboot
01. Sep 2012 · 21:51 UTC
nice game, enjoyed playing it!
lathomas64
01. Sep 2012 · 22:47 UTC
Really odd the end seemed rather abrupt but that's pretty understandable considering the time limit.
BNeutral
02. Sep 2012 · 01:13 UTC
AMAZING!
flyingbear
02. Sep 2012 · 20:04 UTC
Wow, awesome graphics and sound! Impressive for just 48 hours
🎤 rekcahdam
03. Sep 2012 · 20:00 UTC
Just Updated the entry with a downloadable PC/Windows Version for those who are having trouble playing it via the web :D!
Puzzlem00n
03. Sep 2012 · 20:06 UTC
I didn't get it at first... To me, the whole thing seemed very abrupt, but I played it again after reading the comments to try and pay more attention to the plot. It was better during this second playthrough.
Jezzamon
04. Sep 2012 · 07:09 UTC
NICE although a shame it's short...

I kinda felt that the enemies were a little too hard to avoid, and the fact there wasn't an obviously health made it a little confusing. The score became a little pointless when you got hit, as well.

Still, graphically and audio-ly, awesome. :D
pythong
04. Sep 2012 · 17:07 UTC
Amazing! Graphics, sounds and I love the amount of detail, in the back- and foreground (like the digging earth). Also, the voice of that bald character was suprisingly fitting! (not everyone does it this good. Mostly it sounds very strange)
juaxix
04. Sep 2012 · 22:32 UTC
What a romantic experience...Akira what did you do with my mind? :)
juaxix
04. Sep 2012 · 22:33 UTC
Source please
Mago
05. Sep 2012 · 08:07 UTC
Amazing, great game with speed action. Love it.
Will Edwards
12. Sep 2012 · 10:48 UTC
Absolutely gorgeous!

Jumping and so on would have been fun extra dynamics.
matthias_zarzecki
12. Sep 2012 · 11:53 UTC
Wow. Impressive Intro. Also well edited, I didn't want to skip it at all (although the bit with the characters entering the thing was not completely understandable.

The level-design could also use a bit of tighening. Right now you are thrown into between some enemies without knowing what to do. Let the player figure out controls first.
thewiseguy99
16. Sep 2012 · 00:12 UTC
Really fun game to play. The graphics and music were awesome! Fast paced and kept me playing right to the end. Cool! Fantastic job!
Orni
16. Sep 2012 · 17:49 UTC
rather short but very solid and simply a great experience ... 3D games with 2D sprites are maybe the most underrated visual style ever - loved the explosions, music and fluid gameplay

well done!
Incredible Ape
16. Sep 2012 · 18:31 UTC
Great music, backgrounds and sprite work. One of the highest Mood grades I've given.

Not really a fan of long intros in Jam games though. I wanted to get right to the action. I felt like you could have easily had the intro VO playing over the beginning of the game. Like the player could just start out flying along by them selves for a while, let them get a feel for the controls, then start introducing enemies one by one, then when the VO ends the action really ramps up. Anything to prevent the player from having to sit and do nothing for an extended period of time.
pardue
17. Sep 2012 · 22:39 UTC
Really nice game, great audio, graphics are nice and the gameplay is fun.