Existence : Evolving with Videogames by Richard Matey
Play through the evolution of a person's existence through different games. Start existence in crude Atari graphics then level up through the the evolution of game technology and a person's life.
3 games to play through spanning from Atari - 32 Bit
Representing the time we have grown up with videogames and how it has shaped our growth.
Play the web version and let me know what you think!
Dev Process
Part 1
http://youtu.be/cgrzQ54gVbo
Part 2
http://youtu.be/-PSqGeivvbg
Part 3
http://youtu.be/w5MLlxIONTs
Postmortem
http://youtu.be/85qW2djbzPc
3 games to play through spanning from Atari - 32 Bit
Representing the time we have grown up with videogames and how it has shaped our growth.
Play the web version and let me know what you think!
Dev Process
Part 1
http://youtu.be/cgrzQ54gVbo
Part 2
http://youtu.be/-PSqGeivvbg
Part 3
http://youtu.be/w5MLlxIONTs
Postmortem
http://youtu.be/85qW2djbzPc
Ratings
| Coolness | 35% | 816 |
| Overall | 2.63 | 563 |
| Audio | 2.79 | 236 |
| Fun | 2.38 | 559 |
| Graphics | 3.13 | 291 |
| Humor | 2.29 | 292 |
| Innovation | 3.17 | 233 |
| Mood | 2.63 | 375 |
| Theme | 3.46 | 162 |
The music is good, the style of the first level is great, but I didn't understand gameplay at all.
Character's behavior on second level is quite strange
THanks for playing, to go up the building walls you need to hold W & D and the character will go up as long as he is against the wall. I know kinda hacky haha but its just a mechanic that developed from some early playtests. Also my first platformer controls, so there is definitly some jank haha
Fell out of the 3d map with the green character.
Dramble: yeah the drug dealer thing is suppose to be from left field and kinda makes fun of how meaningless collectibles are. HAha need to work on my feedback in the game.
X-Out: Yeah I definitely need to add a invisible wall to fix that
emveyh: thanks for the feed back, much appreciated :)
I thought I would get a weapon (since he mentioned it), which I thought was the perfect evolution from 2d platformers/adventure games to a 3d era with a magnitude more shooters.
+ Nice art, sfx and music.
+ Great idea/theme
+ I love that that you kept the same assets from World 1 and 2 in World 3. It was great to see the 3D version of the worlds I had already encountered.
+ Three different worlds, with 3 different control schemes is impressive for 48 hours.
- A bit jumpy with camera and controls in world 2, and camera too sensitive in world 3.
- A bit rough on the collisions.
2. The 6507 is an 8-bit processor.
3. On the Sega 32x were a Doom and if I am remembering right a Wolfenstein but what you did is more like a 64-bit N64 style thing where it goes 3D. (Later consoles had better graphics - well at least they considered better...)
4. Jumping should be shorter when taping SPACE. And why is that bouncing?
5. Clipping isnt right at anywhere in the game. I thing think in the last part you didn't do a seperate clipping wall and you can go inbetween the buildings maybe.
6. I found a building inside anouther. :)
7. You need a HUD to show how many things you collected as they are necessary to advance.
8. And never ever take away the controls from the player unless you clearly show there is an animation going on!
Anyway you did good in your first LD. I am sure you will do better in the next!
And just for you to know, you are my hero having a restart option at the end - even if I don't want to replay this game ever.