Men In Wings by byrono

[raw]
made by byrono for LD24 (COMPO)
Unfinished. Didn't have enough time.



Instructions
Arrows and Space Bar

You have 5 points to spend on upgrades.

Ratings

Coolness 57% 3
Overall 2.64 558
Audio 2.30 407
Fun 2.85 336
Graphics 2.33 580
Humor 1.43 582
Innovation 1.81 732
Mood 2.30 546
Theme 1.96 662

Feedback

jamezogamer101
26. Aug 2012 · 07:36 UTC
I liked it!
Senekis
26. Aug 2012 · 09:08 UTC
Too bad you don't have the time. It had potential.
FuzzYspo0N
26. Aug 2012 · 14:52 UTC
Why this color palette?
thewiseguy99
27. Aug 2012 · 22:26 UTC
Definitely has potential and enjoyed playing what you did produce. Liked it so far..
Glamdring
28. Aug 2012 · 03:56 UTC
Interesting, but a bit hard to control
linkzns
28. Aug 2012 · 03:59 UTC
The points spent could be the direct number of kills made in the last round, it would be easy and a quick way to make the game progress. Nice job though.
savethejets1
28. Aug 2012 · 04:00 UTC
It's like Asteroids on crack!
Maikeroppi
28. Aug 2012 · 04:02 UTC
Good job!

A few notes:
-With the amount of enemies spawned, it is effectively impssible to avoid their bullets, even with speed and rotation upped.
-Controls seem almost like they are delayed a whole second.
-Enemies seem way more maneuverable than the player.

Nifty things:
-It's enjoyable taking on so many enemy planes.
-It seems like over time, you gain more skill points? Or perhaps it's based on score instead of time?
-The explosion sound effect is satisfying; I enjoy taking on multiple planes and blowing several of them up.
wizbane
28. Aug 2012 · 04:06 UTC
Overall seems like a functional and well executed game, though the plane is difficult to control and feels very slow without any upgrades. I'd say start out with a plane that feels "normal" then have the upgrades add more from there.

I don't really see how evolution fits in, other than just as a button label. It really is just upgrades. Also, I can't help but notice the aesthetic and gameplay seem quite heavily inspired from Vlambeer's LUFTRAUSERS... which might not have been as apparent if the theme was better incorporated.
hamster_mk_4
28. Aug 2012 · 04:09 UTC
It feels like a Luftrauser clone. But harder to dodge the bullets.
Cipher
29. Aug 2012 · 02:56 UTC
Probably been better if you had time, i sense a lot of potential from this. Quite enjoyed it though.
matthias_zarzecki
29. Aug 2012 · 12:09 UTC
Love the momentum-play. Nice work!

Making "X" the primary "do"-button first, and then using space without any notice is bad though.
Teknik
01. Sep 2012 · 19:08 UTC
with a texture on the ground it would be easier to see your movement. that was the only thing that bothered me. it was a great game overall.