DNA Soup by Prealpha
A small puzzle with pieces of a progression system in it. Join the DNA sections together while preventing the virus to fill the board.
Updates:
- It should run in Win32 now, please tell me if it doesn't and my apologies to those who had problems with that.
- Removed the Linux version and left just the source, as having Love installed was required anyway to have the necessary libraries.
I have made a new version out of the competition with several improvements, it is still programmer's art (and sound), but it plays and feels slightly better. The progression and challenge aren't as broken now, but I'm afraid the gameplay is beyond saving without strong rule changes, a disadvantage of being designed in about an hour.
Updates:
- It should run in Win32 now, please tell me if it doesn't and my apologies to those who had problems with that.
- Removed the Linux version and left just the source, as having Love installed was required anyway to have the necessary libraries.
I have made a new version out of the competition with several improvements, it is still programmer's art (and sound), but it plays and feels slightly better. The progression and challenge aren't as broken now, but I'm afraid the gameplay is beyond saving without strong rule changes, a disadvantage of being designed in about an hour.
| Windows | https://dl.dropbox.com/u/101140435/dna_soup_windows.zip |
| Source | https://dl.dropbox.com/u/101140435/dna_soup.love |
| Post-compo Windows | https://dl.dropbox.com/u/101140435/DNA_Soup_post.zip |
| Post-compo source | https://dl.dropbox.com/u/101140435/DNA_Soup_post.love |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15691 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.15 | 270 |
| Audio | 1.36 | 576 |
| Fun | 3.21 | 169 |
| Graphics | 2.44 | 548 |
| Humor | 1.48 | 570 |
| Innovation | 3.56 | 98 |
| Mood | 2.65 | 364 |
| Theme | 3.44 | 171 |
You have some nice ideas, for instance, at the start it seemed like it was going to be a game of reflexes against the invading enemy cells, this element dissipates around the level 10 mark, as I previously said. If you sustained the difficulty as the player gains levels and reward them in other areas to representation, the game would consistently be fun.
There is much potential for the various mechanics you have incorporated here, overall this is a good job. The graphics work well in the games favor, everything is easy to see and understand.
Good game with much promise.
i played till i got this
Error
VirusPiece.lua:23: attenpt to index field '?' (a nil value)
after increasing my grid about the 6th time.
Otherwise, really nice
And yes, you are all absolutely right, I spent too much time adding and fixing stuff and not playtesting and optimizing the gameplay variables. I have just tested it and you can reach level 70 without touching a thing, simply by choosing the upgrades that increase the grid size and the DNA spawning ratio. I'll try to improve it in a post-compo version just to get some peace of mind.
Thank you all for taking the time to play it.
The first few levels were nice and relatively relaxed. The around level 10, it was a frantic race to join up the dna. At level 45 though the DNA was spawning fast enough to make moving it irrelevant. Level 60 completed itself in seconds. After that it was more a game of killing viruses to allow the DNA to spawn.
The game randomly restarted which was irritating. I think I got to level 100 and clicked on a menu without realising.
One problem I had was with much upgraded movement, it was tricky to guess the limits of where you can move to. Perhaps you could subtly colour valid grid destinations for the selected object.
Also zip files are not good for Linux releases as executables lose their execute flag which may be a problem for some users.