DNA Soup by Prealpha

[raw]
made by Prealpha for LD24 (COMPO)
A small puzzle with pieces of a progression system in it. Join the DNA sections together while preventing the virus to fill the board.

Updates:
- It should run in Win32 now, please tell me if it doesn't and my apologies to those who had problems with that.
- Removed the Linux version and left just the source, as having Love installed was required anyway to have the necessary libraries.

I have made a new version out of the competition with several improvements, it is still programmer's art (and sound), but it plays and feels slightly better. The progression and challenge aren't as broken now, but I'm afraid the gameplay is beyond saving without strong rule changes, a disadvantage of being designed in about an hour.

Ratings

Coolness 71% 3
Overall 3.15 270
Audio 1.36 576
Fun 3.21 169
Graphics 2.44 548
Humor 1.48 570
Innovation 3.56 98
Mood 2.65 364
Theme 3.44 171

Feedback

Ponte
27. Aug 2012 · 14:47 UTC
Interesting idea but seemed to easy.
Dakota
27. Aug 2012 · 14:50 UTC
Nice Game. I found it a little too easy but other than that it was fun to play.
Vordux
27. Aug 2012 · 14:52 UTC
After around level 10 I found that the player can become incredibly overpowered, by choosing quicker DNA if it is available.
You have some nice ideas, for instance, at the start it seemed like it was going to be a game of reflexes against the invading enemy cells, this element dissipates around the level 10 mark, as I previously said. If you sustained the difficulty as the player gains levels and reward them in other areas to representation, the game would consistently be fun.

There is much potential for the various mechanics you have incorporated here, overall this is a good job. The graphics work well in the games favor, everything is easy to see and understand.

Good game with much promise.
Vordux
27. Aug 2012 · 15:24 UTC
Thanks for pointing out the issue I had on the instructions screen. Sleep deprivation had sent me insane.
hnjslater
27. Aug 2012 · 15:47 UTC
Really, really very fun. Does it have an end? Not very on theme but not miles away either. Would be cool if the levels didn't keep clearing away everything.
Ligh7zIncrement
27. Aug 2012 · 15:54 UTC
I quite enjoyed trying to get the DNA to spawn as fast as possible :)
ripatti
27. Aug 2012 · 16:07 UTC
Easy but funny. Very addictive casual gameplay
Charlie Hadden
27. Aug 2012 · 22:56 UTC
Nice game, but I did find one crash bug. Upon selecting a piece of DNA, then moving it outside the grid it crashes. As long as you play it properly and don't misclick then it's fine though, so it isn't much of an issue. Good work.
TuxedoFish
28. Aug 2012 · 10:36 UTC
a very fun and orignal game and it was quite fun to play but like others have said it is a little to easy.
brother.byto
28. Aug 2012 · 10:51 UTC
Hmm,

i played till i got this

Error

VirusPiece.lua:23: attenpt to index field '?' (a nil value)

after increasing my grid about the 6th time.

Otherwise, really nice
🎤 Prealpha
28. Aug 2012 · 15:16 UTC
Thank you to those who reported the crashes, I have fixed them while resisting the urgency to change some other stuff (I really don't know where all those 'DNA cells' and 'virusses' came from...)

And yes, you are all absolutely right, I spent too much time adding and fixing stuff and not playtesting and optimizing the gameplay variables. I have just tested it and you can reach level 70 without touching a thing, simply by choosing the upgrades that increase the grid size and the DNA spawning ratio. I'll try to improve it in a post-compo version just to get some peace of mind.

Thank you all for taking the time to play it.
plule
29. Aug 2012 · 18:43 UTC
Ahah, the faster DNA is quite overpowered, I can't even see the "next DNA" progress bar. Nice concept and enjoyable at low level though. You should go on with it!
science4cake
29. Aug 2012 · 18:44 UTC
Never could get defense cells to explode.
metadept
29. Aug 2012 · 21:44 UTC
Interesting concept, but I never really saw much of the mechanics because the viruses never spawned fast enough to be an obstacle. Also, I couldn't tell whether anything was happening with the defensive cells, they didn't see to explode as advertised. Seems like with some balancing it could be a fun game.
csanyk
30. Aug 2012 · 02:02 UTC
Superb! I played to level 20 and really got into it. The challenge curve is just about perfect.
dj_pale
02. Sep 2012 · 12:28 UTC
Quite addictive concept, liked the choosable traits. Played to level 20, felt a little bit too easy. One suggestion would have been to let the DNA fade away by being attacked by viruses to make it harder.
garygreen
04. Sep 2012 · 20:22 UTC
Unfortunately I couldn't get the game to run. The error message said: "dna_soup.exe is not a valid Win32 application."
Cipher
05. Sep 2012 · 01:20 UTC
This file is not compatible with the version of windows you are running. Probably cause im on my netbook...(windows 7 starter 32-bit)
someone
09. Sep 2012 · 12:58 UTC
I really enjoyed this game. It was interesting how the gameplay changed over time.
The first few levels were nice and relatively relaxed. The around level 10, it was a frantic race to join up the dna. At level 45 though the DNA was spawning fast enough to make moving it irrelevant. Level 60 completed itself in seconds. After that it was more a game of killing viruses to allow the DNA to spawn.
The game randomly restarted which was irritating. I think I got to level 100 and clicked on a menu without realising.

One problem I had was with much upgraded movement, it was tricky to guess the limits of where you can move to. Perhaps you could subtly colour valid grid destinations for the selected object.

Also zip files are not good for Linux releases as executables lose their execute flag which may be a problem for some users.
Josh @ Dreamland
09. Sep 2012 · 13:45 UTC
DNA speed reaches a point where the game plays itself, but you still lose because there's just no winning. Pretty neat idea, pretty fun.
creative630
14. Sep 2012 · 11:55 UTC
Cool game, I also got to like level 100. Eventually I tried to fill the grid up with defenses before the DNA filled up. Naturally I won by loosing the game :)
RawBits
16. Sep 2012 · 06:10 UTC
The defensive blocks are not so useful as attack by clicking is faster, DNA spawning really fast and grid is too small. But the concept of the game is nice. I like puzzle games and this is an action packed one for sure! :)