Ancient Technology by tonynogo

[raw]
made by tonynogo for LD36 (COMPO)
During an archaeological excavation, you discover a strange machine...

Feedback

Lon
29. Aug 2016 · 00:49 UTC
A strange machine with strange sights to see. Got a little wild playing with the bottom right row.
MrBrenan
29. Aug 2016 · 22:27 UTC
Wow my eyes !
Unplayable !
Argh !
Great job !
guoboism
30. Aug 2016 · 01:46 UTC
I like it. Very Experimental! You have to experiment with the buttons and guess what kind of meaningfull image would finally appear or is there?

Sorry I dont have too much time on this, but the exploration is fun.
Skye
30. Aug 2016 · 02:45 UTC
I have no idea what I'm doing, but... it looks cool!
I can't find anything to do, other than to mess with it to create pretty patterns, which is fun, I guess.
Guennor
30. Aug 2016 · 05:40 UTC
I don't think this is a game. It's more of an interactive experience.

When on fullscreen, the mouse position is not aligned with the button pressed.

Also, it's mind blowing that it's 2016 and there are still people using the theme of the jam as the name of their games.
wheerd
30. Aug 2016 · 07:34 UTC
It was nice figuring out what the individual buttons do. Some of the patterns also look pretty cool. I guess there is no actual goal or image that you have to find. Oh, and in full screen, the mouse position is off, so you have trouble hitting the buttons. Interesting experience overall :)
Diz Three
30. Aug 2016 · 12:40 UTC
Not sure of what I am doing but, all I know is that I am being put in front of a strange machine.

I assuming that there is no actual goal for me just to click on the random buttons to see what it does and "unleash your imagination"...

Still, it is experimental and you have nice graphics there,
I could say this is a game about using your imagination or creativity...? Overall, it is a nice experience/game.

Good luck on the next LD! :D
skorpyo
30. Aug 2016 · 20:05 UTC
Everything is red. Am i summoning the Satan? Where's my shotgun, we're playing doom! I Stopped the motion! I am closer to the secret. I kinda figured it out xD Interesting idea for a puzzle. You should've added an easter egg in this game =)
AODQ
30. Aug 2016 · 20:19 UTC
You can't turn the bottom-right row (the ones that control motions) buttons off. The first column can't be turned on. The first block first row gives you horizontal blocks placed over on vertical axis, the column representing which colour, the second row is for horizontal blocks, third is like the first but larger, and the last row just affects the texture. top right second block affects magnification, top left the background, and the bottom row motion, the rest of the block seems to add pixels at different scopes. It was fun figuring out what the buttons do but there is nothing really here to create an interesting thing to look at.
🎤 tonynogo
30. Aug 2016 · 20:21 UTC
@Skorpyo @Diz Three @wheerd @Guennor @Skye @guoboism @MrBrenan @Lon
Thanks for playing and thank you for your feedback.
It's more an experience than a game.

What you will do if you were facing a machine from ancestral time and with no clue about its utility?
Press all the button seems a natural reaction :)

My regrets : I would like add more effect and make my effect stranger. But 48h was short ^^ Thank you again
🎤 tonynogo
31. Aug 2016 · 07:13 UTC
@AODQ I agree with you.
Due to the limited time, I implemented only "basic" effects in my shader. I would be more fun with more various and strange distortion, color or displacement.
Maybe I will improve it some days.
Anyway, thank you for your feedback!
CalmKai
31. Aug 2016 · 13:15 UTC
Interesting puzzle! It takes some time to figure out!
Damdoshi
31. Aug 2016 · 14:46 UTC
Well. It is funny to discover how your machine works. A goal would certainly be nice, but, I do not really figure out how to include it inside the concept. But well, there is certainly a way.

I guess it was fun to program, though.
Spaghetti and Meatball
01. Sep 2016 · 04:38 UTC
A little interesting, it was neat to see what the buttons did. Seems like the far left one is a sort of clear-all deal? Not sure :P Would've been cooler if there was a goal, but certainly interesting
Rico The Jammer
01. Sep 2016 · 05:05 UTC
Yeah, it is pretty fun to try and understand how the machine works, but then it's a bit disappointing to realize that there is nothing to do with this newly acquired knowledge.

I though for a bit that the goal would be to match the background image and that some clever almost unnoticeable alterations of the pattern could make the triangular shapes appear using the right transformations.... I am not even sure such a thing is possible though!
Dietrich Epp
01. Sep 2016 · 12:24 UTC
Next time please just use a zip file like everyone else.

Interesting machine, not sure what it does though.
qikcik
01. Sep 2016 · 13:42 UTC
Wow, this amazing, it is very important to discover how the machine works, cool game and good job :D
ps. sorry for my bad English :P
stefvanschie
01. Sep 2016 · 13:44 UTC
It's an interesting concept to say the least. It was fun, but I don't think you can really play this for more than 5 minutes, because of the lack of content. Maybe you could have expanded it a little bit.
Daniel
01. Sep 2016 · 15:12 UTC
I feel that the game is a bit boring not much to do.
Alphish
01. Sep 2016 · 16:41 UTC
That was pretty curious game, and an interesting take on the theme. I more or less figured out the purpose of specific parts, though I would have liked to have some sorts of pictures instead of abstract patterns, maybe even hidden in specific R/G/B settings? Still, that's pretty neat concept to play with for a bit. ^^

On a side note, the mouse coordinates reading fails in fullscreen mode; it alters the wrong buttons. For a while I was wondering why switching one button changes others, offset by a few positions. >.<
CyberStarLight
02. Sep 2016 · 12:50 UTC
That was... interesting? I obviously just tried clicking on all the buttons trying to find out some message or hidden image, didn't find any.. is there really anything to find?
teamBallShui
02. Sep 2016 · 13:18 UTC
Nice little experimental game. Is there an end to it?
Togimaro
02. Sep 2016 · 13:31 UTC
Really strange xD
But cool! I was happy to understand the role of the buttons while playing ^^
Good job, but please, less blue next time... my eyes burn xD
ajayajayaj
02. Sep 2016 · 17:03 UTC
Cool game, kinda psychedelic. Pretty confused what the goal is though.
Linver
02. Sep 2016 · 17:51 UTC
I know what deal ALL BUTTONS! MVUHAHAHAHA 0_о
Exploring is good, but you should add goal, or secret messages. I realy wanted hints by pressing sounds.
komilll
02. Sep 2016 · 19:02 UTC
It's kinda interesting experimental demo but it was boring after 2 minutes without any goal.
tphx
03. Sep 2016 · 05:33 UTC
Visual drugs. I like it. Very unique and unexpected. I think my eyes are broken.
Frump
03. Sep 2016 · 05:36 UTC
Interesting. I was hoping there'd be some hidden images visible with just the right combinations. I'd love to hear if there is.
Hero7785
03. Sep 2016 · 15:23 UTC
Cool effects, what am I doing?
Sabina Lis
03. Sep 2016 · 22:31 UTC
I got a bit dizzy with some effects, it was nice to try but would benefit from having another objective. Good job!
local minimum
03. Sep 2016 · 22:42 UTC
Fun machine to play around with. I did have some interaction problems with it though that I doubt was intended. When I clicked with my mouse typically the game considered that I pressed a button about 2cm to the right on the screen. I could offset for that in my mind, though it did kind of take away the feeling that I was indeed interacting with this strange machine. The very abstract machines/games like this are rare among Ludum entries, but I cherish them each time! Great fun!
Narkhos
04. Sep 2016 · 21:19 UTC
It was fun to play with this machine. It reminds me some classic demoscene effects. I think I found out the point of each button and I can control the render quite well. Just searching for how it works is fun but adding some hidden things to discover would have been even more rewarding.
Great Job :)
HeliosStudio
05. Sep 2016 · 03:05 UTC
That was interesting, had a lot of trouble with the fullscreen though, as mentioned before the buttons are not aligned with the keyboard and I though that was some kind of mechanic of the game.
Tegu
05. Sep 2016 · 17:56 UTC
Quite a weird little machine. Definitely had some demoscene-ish vibe to it. Even though this really wasn't a game, it was fun to poke around and see what happ
ens. However, somehow I wished that some combinations would have revealed something. I didn't seem to have any issues with the keyboard alignment in fullscree
n.

At some point I managed to get some funny waving that resembled a flickering CRT display. I also tried to write my nick but E turned out to be a bit difficult
: http://i.imgur.com/3YQCfHC.png I consider that my characteristic pattern which describes my mind perfectly.
NightShadow0
05. Sep 2016 · 18:24 UTC
This is an interesting idea, i like the concept of making you figure out what each button does, i could see it as the basis for a puzzle game.
puppetmaster
14. Sep 2016 · 20:45 UTC
Very cool experimental machine. It's like old school television repairing and setting up the one and only channel.