Evu for life by dector
Adapt for life! Evu to live!
Ratings
| Coolness | 73% | 3 |
| Overall | 2.94 | 391 |
| Audio | 1.70 | 547 |
| Fun | 3.08 | 222 |
| Graphics | 2.11 | 661 |
| Humor | 2.09 | 356 |
| Innovation | 2.47 | 536 |
| Mood | 2.35 | 516 |
| Theme | 2.56 | 501 |
| Coolness | 73% | 3 |
| Overall | 2.94 | 391 |
| Audio | 1.70 | 547 |
| Fun | 3.08 | 222 |
| Graphics | 2.11 | 661 |
| Humor | 2.09 | 356 |
| Innovation | 2.47 | 536 |
| Mood | 2.35 | 516 |
| Theme | 2.56 | 501 |
This game is kinda lacking in graphics, and music. It needs something extra to make it an additive game, to make it something more than just another platformer game.
The game did use the theme, in a way which influenced the game play, although it wasn't a super-original use.
Still, pretty good! Good luck with future Ludum Dare competitions!
Levels 1-10 are "training". Level 11 is pretty simple (Just take necassery ability at right side of level). Level 12 is hardcore. :)
I found the background a bit disorienting.
It's loading like forever, then I see:
"An error occured while loading the applet.
Please contact support to resolve this issue.
Unable to load the logo/progressbar image: evulogo.png"
- (Relevant) foreground and background should be distinguishable
- In one level you die if you take the wrong pipe. In my personal opinion, there should be no trial and error. A player should only die, if he made a wrong decision. And then, he should think something like "I'm so stupid..."
- There sometimes levelparts which aren't necessary to play. That's a bit confusing.
- Introducing new gameplay-elements step by step is really nice done. You show them on small tutorial levels (which is good), but then you didn't make a _following_ level which focus on the new gameplay element and is challenging for the player
Let me answer your about "non-playable" parts - they are like decorations. May be, bad decorations :)
Quite unrelated to the LD theme and graphics are not very good.
But I had fun ! It's the most important :)
@Cthulhu, I know your nickname and avatar :)
Fallout just rocks!
The English was full of errors, but I understand that you are probably not a native speaker. If you like, I'd be happy to assist you with any writing in the future. An impressive effort overall. Well done.
the level-completion-sound is a little "agressive" and makes me always feel like losing the level. but then i am happy to see the next level beeing started :-)
Also there is a bug when you don't wait for the momentum to go off and press the opposite direction you stuck.