Actinium the Wrought by Thomas Ingham
You awake one morning in the cave you share with your brother to find that he's gone missing. You suspect the Grimsgrols or the Muflfnor that haunt the mountains near your home.
Head out to find him, checking his campsites spread throughout the hills and surrounding area. Gather bits of recombinant to better prepare yourself for the onslaught of monsters.
Made with Unity3d on the Mac.
Head out to find him, checking his campsites spread throughout the hills and surrounding area. Gather bits of recombinant to better prepare yourself for the onslaught of monsters.
Made with Unity3d on the Mac.
Main problem I found (which severely hurt the fun for me) was the apparent lack of the ability to start again without restarting the game , when you die (I played on the webplayer so you would need to reload the player to restart it seemed), a simple "Press R to restart" would have been great help in that regard.
Lastly there is no mention of what the different bars at the top represent...I just know that the twirly things make them go up :P
Just before submission, I implemented a feature that would take you back to the main menu instead of the really long pause after dying (if you wait it will restart.) Unfortunately, when I linked up the build in my submission; I pointed at the wrong version. Lack of sleep showing at the seams there.
Player movement is intentionally obtuse but I agree that it could have been a bit tighter. I ran out of time for play testing the final builds so the curves never got tweaked.
The bars at the top being un-labeled are intentional as well, it was my hope that through discovery that what you're picking up effect the output of the bars in addition to testing out what effects they might have during movement and combat; would yield a sort of "aha" moment where you realize that you're causing the player to evolve by collecting the helix. It's understated and under-developed (audio cues would have been great for that.)
If I come back to address any issues, all three of these (in addition to the horrible GUI code) are my first priorities.
Thanks again.
I wasn't able to figure to what ability were connected the colours bar (apart for the life one), but it was a nice idea which fits perfectly with the theme.