The Singularity is Here! by josefnpat
The Singularity is Here!
========================
Update: v55 [7e69767]
48 Hour Compo Entry is tagged v1.0 in GitHub.
Post-Compo:
Windows 32 (15.6MB): http://goo.gl/70wq1
Windows 64 (15.9MB): http://goo.gl/WAAIC
OS/X (24.5MB): http://goo.gl/Xs6JB
Love (13.8MB): http://goo.gl/i2ScR
Source: https://github.com/josefnpat/LD24
Timelapse:
==========
1/2: http://www.youtube.com/watch?v=onsbQIxvg-k
2/2: http://www.youtube.com/watch?v=M4jLo8cJ9iA
Description:
============
The year is 2045, and the singularity is here. Machines have evolved, and
they're gunning for us. Ray Kurzweil predicted it, but he didn't imagine that
it would start an armageddon between man and machine. Our three heroes,
Kurtz, Tuxxer and Charlie, set off in a daring do or die adventure to destroy
the central computer which runs all of the AI.
Destroy the evil AI ships so you can plant the nuke at the central computer.
You have three unique lives to do so.
The game has three subtle modes:
Easy: Finish the game. Everyone is expendable.
Medium: Finish the game only losing one comrade.
Hard: Finish the game with the whole team in one piece.
Hints:
======
* Use your movement keys to avoid the falling bullets.
* Space to shoot!
* +1pt for every hit!
* -1pt for every miss.
Featuring:
==========
* Three original almost-human characters made in GIMP!
* 13 original things that look like spaceships made in Alchemy!
* Original music made in LSDJ!
* Over 35 unique sound bytes made by one voice actor! (There's 36)
* Tons of fun dialog that will make you think twice about your life!
* Awesome slash screens that will make you pee your pants!
* Beautiful dynamic menus with three different backgrounds!
* Font made with tons of pixels in fontstruct.
* Awesome sound effects effortlessly generated with bfxr using all eight bits!
* Wild and Crazy 3D like moving background thing that will eat your CPU!
Warnings:
=========
**If you are running OS/X, you may find that it will lag.**
To fix this, disable SFX in the main menu!
========================
Update: v55 [7e69767]
48 Hour Compo Entry is tagged v1.0 in GitHub.
Post-Compo:
Windows 32 (15.6MB): http://goo.gl/70wq1
Windows 64 (15.9MB): http://goo.gl/WAAIC
OS/X (24.5MB): http://goo.gl/Xs6JB
Love (13.8MB): http://goo.gl/i2ScR
Source: https://github.com/josefnpat/LD24
Timelapse:
==========
1/2: http://www.youtube.com/watch?v=onsbQIxvg-k
2/2: http://www.youtube.com/watch?v=M4jLo8cJ9iA
Description:
============
The year is 2045, and the singularity is here. Machines have evolved, and
they're gunning for us. Ray Kurzweil predicted it, but he didn't imagine that
it would start an armageddon between man and machine. Our three heroes,
Kurtz, Tuxxer and Charlie, set off in a daring do or die adventure to destroy
the central computer which runs all of the AI.
Destroy the evil AI ships so you can plant the nuke at the central computer.
You have three unique lives to do so.
The game has three subtle modes:
Easy: Finish the game. Everyone is expendable.
Medium: Finish the game only losing one comrade.
Hard: Finish the game with the whole team in one piece.
Hints:
======
* Use your movement keys to avoid the falling bullets.
* Space to shoot!
* +1pt for every hit!
* -1pt for every miss.
Featuring:
==========
* Three original almost-human characters made in GIMP!
* 13 original things that look like spaceships made in Alchemy!
* Original music made in LSDJ!
* Over 35 unique sound bytes made by one voice actor! (There's 36)
* Tons of fun dialog that will make you think twice about your life!
* Awesome slash screens that will make you pee your pants!
* Beautiful dynamic menus with three different backgrounds!
* Font made with tons of pixels in fontstruct.
* Awesome sound effects effortlessly generated with bfxr using all eight bits!
* Wild and Crazy 3D like moving background thing that will eat your CPU!
Warnings:
=========
**If you are running OS/X, you may find that it will lag.**
To fix this, disable SFX in the main menu!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.04 | 341 |
| Audio | 3.30 | 106 |
| Fun | 2.75 | 394 |
| Graphics | 3.22 | 254 |
| Humor | 3.46 | 53 |
| Innovation | 2.01 | 684 |
| Mood | 2.60 | 392 |
| Theme | 1.85 | 683 |
Unless I'm mistaken, there are some libraries that OS X needs, that windows already has, therefore it's bigger. Its only slower if you have SFX enabled, due to a audio threading issue in the OSX software.
@munchor
One idea of evolution is a theory developed by Ray Kurzweil from his rather famous book, "The Singularity Is Near" http://en.wikipedia.org/wiki/The_Singularity_Is_Near
The plot is rather simple: In the next epoc of evolution, AI and Nanotechnology will oust the human race. Instead of using people, I decided to add a little humor by adding humans descendants (e.g. monkeys, although I'm not sure about penguins or frogs ;))
Congrats on the effort of doing all your own voice acting.
Pretty cool game. Loved the background effect.
Thanks! You get a ton of health for each character, so expect to take some damage :)
@Vordux
Star Fox did have some influence :) Thanks!
@vigrid
If you're interested, check out the wiki page on Ray Kurtzweil's "The Singularity Is Near": en.wikipedia.org/wiki/The_Singularity_Is_Near. It talks about how technology is evolving. In this game, you need to KILL IT! I'm glad you enjoyed the game!
@kevincorrigan Thanks for noticing! I fixed the link. I don't know how to contact you, otherwise I'd tell you.
@scorder
Yeah, I was having real problems knowing what to do with the dialog boxes myself. I settled on "in the way, but fade away when not needed". In retrospect, I should have thought about the GUI before making the game.
That's an issue I had with the game myself. I had this cool idea for fake 3d graphics, and then it fell short when I realized I didn't know how to make spaceships. Thank you!
@kevincorrigan
I'm glad you got to play.
@Zathalos
Perhaps the bullets should have been slowed down, and the health reduced? I was hoping to get less of a defender clone :)
@aschearer
I'm surprised it lagged for you! Can I get some more of your machine specs?
@ramoncb
I'm glad you got that far! I was able to beat the game within three lives, so I can only imaging someone else will!
Other than that, it was funny and well put together.
mainly because this is the most noticable out of the others
Thank you, there was some. Believe it or not, I've never even played starfox.
@tompudding
I had a really hard time with the dialogue placement :(
@vilya
Polish is what I went for! There wasn't as much connection as I was hoping to have when I first set out on this adventure. Originally all the dialogue was going to be an epic script that would ultimately be very serious, but time ran out.
@dalbinblue
Perhaps you can tell me how to reproduce this error, I can get a patch in! I'm glad you liked it.
@Zccc
Yay!
@johnfn
I agree, I had a few people late development suggest that I make the ship smaller, but unfortunately it was very hard coded, and I ran out of time. I'm glad you liked the art, I'm not much of an artist, but I did what I could!
@raohmaru
yeah, if I had more time, I would have fixed it, but I was able to beat the game in play through testing, so i decided to leave it as is.
@Cosmologicon
Yeah, technically the game play is a waved cheap space invaders clone. This LD was more about polish and content though.
@gustavodort
The internet is a great place :)
@mohammad
Haha, with some rather blatant UI issues and basic gameplay, I doubt it, but I appreciate the support!
I really liked the fact that you had voice acting, though. :)
Really nice entry!
Thank you! It was interestingly the easiest to budget time for.
@AirRider3
Yeah, UI was an issue for me this game.
@Thurig
Sorry! There seems to be a bug of some sorts. I'll probably branch the repo so I can add some more content to the game.
@Materie
I wish I had more time for playtesting. The extra health was sort of balances the impossible to dodge bullets. I'm considering slowing the bullets down, and making the ship smaller. And yes, I agree about the bullet coloration.
I'm glad you liked it!
@Barry Abrams
Totally Original(tm)
@leafo
Hi!
@tastive
Damn, nice job! Sounds like an epic game.
The full sound bytes can be found in my dev tree, if you want to hear more;
https://github.com/josefnpat/LD24/tree/master/src/assets/say
Check out the t*.ogg's
@thewiseguy99
Believe it or not, I considered slowing down the progression. I've gotten a few, "it's too fast!". I'm very glad you liked it!
I found that in LOVE 0.8.0 if you explicitly set short sound clips to "static" when creating a new source, you don't get the lag slow down. Or maybe I'm wrong, but it seemed that way on my game...
All in all very nice design and overall presentation in a game that will probably benefit from some balance fixing and enemy diversification.
Thanks! The menu is available here: https://github.com/josefnpat/lovemenu
I use it a lot!
@gnx
The gameplay is rather bland, I agree, but I'm glad the voiceovers kept you entertained!
I've been balancing in the post-compo version, and adding enemy diversification sounds like an awesome idea as well!
@walt
Can you describe the crash at all? Is it a hard crash? Can you run the game from terminal? If you download love (https://love2d.org/) and run the .love with it, does it work?
Anyway, I really liked the UI and audio, though messages kept showing on top of enemies, which was a little irritating. The game is pretty hard, having no real possibility of dodging bullets (they fly too fast), so there's some place for improvement. Overall, it's a nice entry. Good job!