The Legend of Marilia by Doft

[raw]
made by Doft for LD24 (COMPO)
A 3D First-Person Zelda like game. Made for my princess <3

Controls:
WASD - move
Mouse - look
Left Mouse Button - attack
ESQ - pause
M - mute music

About the theme, throughout the game you get new items, getting stronger, which is kind of an evolution...

Ratings

Coolness 66% 3
Overall 3.10 299
Audio 2.32 400
Fun 2.68 428
Graphics 3.10 307
Humor 2.12 348
Innovation 2.23 619
Mood 3.21 114
Theme 1.57 732

Feedback

LiteLab
27. Aug 2012 · 19:34 UTC
I didn't really like it. I felt like it was boring.
SethR
28. Aug 2012 · 01:54 UTC
This is a good, complete, suspenseful dungeon crawler. Made it to the end boss on level 3 but he's tough! Theme seemed to be "piss your pants in fear" and not evolution though.
Wyatt White
28. Aug 2012 · 05:07 UTC
I liked it! felt alot like Delver. Kinda makes me feel Inadequate about my games. lol. Keep up the good work.
shard123
28. Aug 2012 · 08:01 UTC
I really enjoyed this game! The atmosphere and game play were great. My only complaint was the music, it got pretty repetitive.
YopSolo
28. Aug 2012 · 19:22 UTC
i like dongeon crawler :)
Mouse control is maybe too sensitive, that make the game hard to play.
cool entry :)
🎤 Doft
28. Aug 2012 · 21:30 UTC
@shard123 Yeah, the music was made in the last hour, and I admit it gets annoying, that's why I was sure to make a mute button (m) :)
BumpkinRich
28. Aug 2012 · 21:54 UTC
Liked the mood and I'm a big Zelda fan so points right there for being a 3D Zelda game :)

Did feel like I was just getting lost though. Maybe a few clues as to where to go.
🎤 Doft
29. Aug 2012 · 01:43 UTC
@BumpkinRich Yeah, if I had time i would definitely add compass and map :D
Crushenator
30. Aug 2012 · 02:50 UTC
Cool gameplay. I love these retro 3D games. It reminded me of Delver or 'Judith by Terry Kavanagh'. Have to be honest in saying I didn't pick up on how this relates to Evolution.
andreyin
30. Aug 2012 · 03:08 UTC
I really liked it, but after the second boss I got lost and gave up.
🎤 Doft
30. Aug 2012 · 03:16 UTC
@Crushenator it's not a very strong relation, the idea is that you get new itens and get stronger, which is a kind of evolution. This was the only idea that motivated me (making a zelda like game), I didn't want to make a game about blobs or things getting bigger since most people would also have this idea.

@andreyin But you were so close to the end of the game :(
darkshadow
30. Aug 2012 · 13:30 UTC
The bow and the sword look and act really nicely. Then the mood is dark and scary with lots of things to jump out at you. Only problem I felt the dungeon itself a bit lacking in variation, add in some more textures then change the shape of the rooms a bit to add a few pillars and buttresses to the walls.
savethejets1
31. Aug 2012 · 03:12 UTC
Music was pretty badass. Might have used a few different textures or something between the rooms, kept doubling back without realizing. Cool stuff!
zakchaos
31. Aug 2012 · 05:57 UTC
Enjoyed it, could be something really great with some time and polished, dug the old school in 3d feel, also the dark caverns, with music provided a strong spooky atmosphere, well done!
🎤 Doft
31. Aug 2012 · 06:52 UTC
@zakchaos Did you really like the music? Even I thought it was crappy :D I almost didn't put it in the end
Gryxitl
31. Aug 2012 · 07:15 UTC
Made me think of King's Field. Good stuff. Got turned around a few times but that's not a bad thing.
🎤 Doft
31. Aug 2012 · 13:31 UTC
Sorry for the delay guys, finally added source.
rodrigomotta
01. Sep 2012 · 00:14 UTC
hahaha cool. Congrats, bro. I like the "zelda feeling" and the minecraft style.
FrederickK
02. Sep 2012 · 16:02 UTC
I liked. The puzzles are well made and the atmosphere of the game really gave me chills sometimes.
However, I think it doesn't fit very well into the theme. You can say that you get upgrades, ok, but the character itself isn't really growing, it just getting more weapons.
It is very easy to get lost too because all the walls look the same and you can't see very far.
The final boss was good until he changed the fireball pattern, which turned him suddently very difficult and I gave up. Maybe I did something wrong, but that's what I think.
Great game.
yosh
03. Sep 2012 · 01:24 UTC
The game itself is cool but I don't see the link with 'Evolution'. Also, you should have tried to compose a little bit longer music. (loop is too short!)
juaxix
03. Sep 2012 · 17:56 UTC
Hi!,the music rythm base almost turn me crazy ,and why is all the scene so dark? are you using fog?, i got the advice "there is no turning back now" but i dont know what it means at all...ah, i guess that this is the entrance...good, i cant turn off the music...altought i love the sounds of the attack and this feature itself, i muted all sound. I managed to understand the simple quest was to activate all the blue diamonds, after that, 3 giants rabbits get off my soul... enought for me, thank for the experience
🎤 Doft
04. Sep 2012 · 05:20 UTC
You should be able to use M to mute the music... And they are not rabbits, they are rats lol
azurenimbus
04. Sep 2012 · 20:02 UTC
Nicely done, I quite enjoyed the graphics, sound and general mood of the game. I'd say it needs a bit more work in level design, as right now it involves getting lost a lot and not a lot of excitement when that happens.

Good going! Hope your princess was happy :)
🎤 Doft
06. Sep 2012 · 11:43 UTC
@azurenimbus She is ;)
Cake&amp;Code
08. Sep 2012 · 22:21 UTC
Fantastic! It was really fun to discover new rooms and items in chests that could make the trek forward possible. It does feel very complete and was fun to play through.

I think the enemy behavior could be improved if they didn't start moving towards the player until they had line of sight, I really had to watch out when entering new rooms or rounding corners because enemies tended to hug the walls while trying to get to me before we'd even seen each other!

Also, nice touch with the differently colored walls on different levels. Helps reinforce that it's a new level.
🎤 Doft
08. Sep 2012 · 22:44 UTC
Actually, I put enemies on the doorsides on purpose, to catch players by surprise. But I agree about making them stay still until they have line of sight, shouldn't be to hard to add with Unity's Raycast.
Xaychru04
11. Sep 2012 · 18:50 UTC
I think the rooms are too big, but it's still a good game :)
ncannasse
12. Sep 2012 · 11:50 UTC
Nice, but you get lost too much, and I'm not sure it actually fits the theme
pardue
16. Sep 2012 · 06:17 UTC
Nice game, I liked the overall feel with the graphics although a little more variation would be nice, of course 48 hours is not a lot of time... :)