Soul Jar by farmergnome
Hi guys, first time Ludum Dare entry, hope you like it, its about evolving AI. A robot that collects and imitates lifeforms, a "soul jar" from space, crash lands and must return to his ship. Along the way you teach it how to behave and depending how you influence and evolve his AI will result in several different endings.
His AI will develop based on your actions, as he learns from you. If you become aggressive shooting your way through the enemies the robot will take on aggressive traits, eventually even targeting you, if you heal, carry and protect him he will learn to protect you also, if you are greedy and consume all the food and liquids and items he will adopt those traits also. There are lots of possibilities with how he acts though I kind of ran out of time as the list is still largely unimplemented. Future version maybe?
Short Trailer here:
http://youtu.be/Q1eV13gY5tk
His AI will develop based on your actions, as he learns from you. If you become aggressive shooting your way through the enemies the robot will take on aggressive traits, eventually even targeting you, if you heal, carry and protect him he will learn to protect you also, if you are greedy and consume all the food and liquids and items he will adopt those traits also. There are lots of possibilities with how he acts though I kind of ran out of time as the list is still largely unimplemented. Future version maybe?
Short Trailer here:
http://youtu.be/Q1eV13gY5tk
| Windows | http://rambros.s3.amazonaws.com/SoulJar.zip |
| Source | http://rambros.s3.amazonaws.com/SoulJarSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10234 |
Ratings
| Coolness | 47% | 601 |
| Overall | 4.16 | 6 |
| Audio | 3.70 | 34 |
| Fun | 3.55 | 65 |
| Graphics | 4.65 | 3 |
| Humor | 2.58 | 213 |
| Innovation | 4.06 | 12 |
| Mood | 4.50 | 2 |
| Theme | 3.84 | 63 |
When I get near the end I'm not sure I understand what's damaging me though, I seem to die just for being near the site?
Anyway, great work, really enjoying...your are already been featured in freeindiegam.es haha
I'm still in the process of playing it, actually, and I'm having a lot of fun. My little guy fell down a pit and I needed to rescue him but I didn't feel annoyed but sympathetic.
I think the characters and instructions are a bit small though, you have to squit to make them out well. And using the Z-button (different spot in int. keyboard-layouts) makes conrolling it a bit painful.
The only downside for me is that after some time it feels kind of repetitive (or I totally missed the point at using that spaceship). I just kept running, finding food, enemies and edges to climb :). Also found these red things and some hats I couldn't really use. Hope that doesn't sound too negative. For 48 hours there is a whole lot of nifty details in there.
http://www.ludumdare.com/compo/?p=178654&preview=true
I think the ideal ending for players (like me) who ignore the spaceship and travel too far away from it would be to run out of food and die while the robot makes confused, cheerful noises, and then maybe it lays down beside you.
This was really lovely.
You wanna know what's funny? The art style is so oddly familiar, because it is almost exactly how I internally imagine how my games should look. It's like, when I imagine a new game idea, the graphics are really similar to yours. Capturing subtle beauty in a broad and unknown landscape... It's fantastic. Unfortunately, I can never get it to look like that in real life like you.
http://www.youtube.com/joecorpofficial
I was aiming for the mood category this time, but I think you will beat me to it
Still, one of my favorite entries :)
1) I believe the most noticeable issue with the controls is not really the climbing behavior (which just takes a bit to notice that its hard to climb while a sandstorm hits you). But it is kind of unexpected that you lose nearly all your running speed when jumping. That makes reaching some cliffs hard in a "frustrating" way.
2) Maximizing the window makes observing the game mechanics so much more feasible. It's surprising how much accessibility of all the small details you can observe increases when the small symbols and movements are actually visible :).
p.s. Loved what you did with Under the Garden! We're followers of Under the Ocean too, hope to see it keep getting better! Cheers :)
http://forums.tigsource.com/index.php?topic=28315.msg788711#msg788711
Cheers guys!