Evolution game by tmt_01

[raw]
made by tmt_01 for LD24 (COMPO)
Gameplay is simple - you playing some kind of a monster and fight other monsters to become the strongest one.

Controls are explained in game.

P.S. You need to have .Net 4.0 installed to play the game.

Ratings

Coolness 37% 767
Overall 1.94 743
Audio 1.87 523
Fun 1.88 700
Graphics 2.13 654
Innovation 1.59 751
Theme 1.88 672

Feedback

chuchino
29. Aug 2012 路 03:00 UTC
A little too basic -- it gets boring fast.
馃帳 tmt_01
29. Aug 2012 路 22:20 UTC
I know... I'll try to make something more interesting next time. Something whish has a storyline. :)
Benjamin
29. Aug 2012 路 23:23 UTC
A storyline would be good but wont help the lack of options in gameplay. The good point is in this kind of game, block is usually a useless move. In your game you have to block to hit again, that's a bit repetitive but it works. Infact you just need to add some other attacks, crouch or distance attack.
馃帳 tmt_01
30. Aug 2012 路 00:19 UTC
I wanted to add some magic or different types of enemies, but lost too much time doing nothing to improve the game... It's my first LD, so I'll listen to the advices, and I hope my next game will be better.
Josh @ Dreamland
01. Sep 2012 路 20:33 UTC
Unfortunately, .NET and WINE don't agree. Screenshots are very... interesting, though.
Rabbits...
01. Sep 2012 路 21:22 UTC
The basic patterns were very simple but it was fun beat up some strange blobby thingys, a scrolling map would make this game very fun...
DaveDobson
01. Sep 2012 路 21:31 UTC
Although the game is extremely simple, this was sort of fun; the challenge was to figure out how to handle multiple attackers. The answer I found was to stand in front of the left cave and keep blocking, then punch right after the attackers (who crawled in from the right) punched at me. Anybody who came from the left didn't seem to attack, maybe because he emerged right on top of me. Anyway, that technique lets you attack without being attacked, and might be the only way to get to 25 without dying. Good start; more gameplay complexity might be good. I liked the art style; the gray guys and their animations were funny.
kibertoad
01. Sep 2012 路 21:45 UTC
For some reason game ran super-fast - is that the idea?.. A bit more gameplay wouldn't hurt.
馃帳 tmt_01
01. Sep 2012 路 22:06 UTC
kibertoad, I think it's a bug. Maybe there is a troubles with fps code. It should work fine, but I can't say for sure.
goerp
03. Sep 2012 路 19:55 UTC
haha, it was too difficult for me (maybe it ran too fast?). Your first LD? Well done. Maybe to get more out of the 48 hours you could try to use a platform/framework that does a lot of basic stuff for you (like gamemaker), so you can work more on gameplay/graphicss/sound.
馃帳 tmt_01
04. Sep 2012 路 18:25 UTC
I'm going to try XNA next time. And i should have spent more time on the game instead of sleeping :D