Hexamorphosis by CzarSilvestrini

[raw]
made by CzarSilvestrini for LD35 (JAM)
Game made for the jam where you are a hexagon who changes form to be able to go through the gates and collect the coins. The more you play it, the harder it gets. There is no end though.

The theme of shapeshifting was represented by the reshaping of the hexagon to fit the gates.

We had roughly 48h to make due to appointments, but this simple idea was fairly easy to make so we had some extra time.

Please tell me what you think so we can make more awesome games in the future.
Thanks!

Ratings

Coolness 22% 2028
Overall(Jam) 3.31 469
Fun(Jam) 2.81 784
Graphics(Jam) 3.44 476
Mood(Jam) 3.25 427
Theme(Jam) 3.56 372

Feedback

Rise and Shine Games
19. Apr 2016 · 14:11 UTC
Fantastic! It was a little difficult to line up the shapes since the gaps didn't leave a lot of wiggle room but it was a fun game. Great job.
Arnage
19. Apr 2016 · 14:21 UTC
Nice little game. I did miss some kind of visual indication at which depth I would actually hit the walls though, as that could seems a bit sudden.
nicso
19. Apr 2016 · 14:52 UTC
depth is way to hard to judge :( wich is sad cause over than that it's pretty well executed
Leon Möhring
19. Apr 2016 · 14:53 UTC
Nice game, but I would have loved some more juicy animations or particles
The M
19. Apr 2016 · 18:31 UTC
Pretty neat but too slow for my taste. Would have liked to have some sort of difficulty changes as you progressed.
teamross
20. Apr 2016 · 00:13 UTC
Hard to match the shapes with that perspective, but challenging! I had to try several times!
mzhovnach
20. Apr 2016 · 14:21 UTC
Need discrete positioning and some speed, but good idea
lanestp
03. May 2016 · 02:08 UTC
Cool! I had a lot of trouble lining up the shapes. It's a beautiful game!
Gamepopper
03. May 2016 · 12:24 UTC
The graphics are pretty good. I got the hang of the controls quickly and managed to get a good score.

I think it player should be fixed to a grid however, since you need to be in very specific positions in order to get through and you can lose lives by being a few pixels off.
sndr
03. May 2016 · 12:56 UTC
The perspective sometimes turns to be a little bit tricky, but nice overall game! I liked how the shapes were used for both going through the gates and picking up items on the way! :)
Alphish
03. May 2016 · 13:27 UTC
Ah, another game with shapeshift-to-cross-the-gates mechanics in place. At least this one has collectible orbs, too...

Still, often I felt I couldn't quite place my hexagons right, and that the gate check occurred a bit earlier than when my structure was crossing it; it felt weird. In general I couldn't quite figure out how what I see relates to what the game actually registers, and that disconnection is nothing good; like the game has lacking or deformed feedback.

I think having the shape aligned to a fixed grid (as someone else mentioned) would improve the gameplay; the challenge of meticulously placing the shape isn't really needed here (instead, reaction and shape-action coordination could be stressed).