Hexamorphosis by CzarSilvestrini
Game made for the jam where you are a hexagon who changes form to be able to go through the gates and collect the coins. The more you play it, the harder it gets. There is no end though.
The theme of shapeshifting was represented by the reshaping of the hexagon to fit the gates.
We had roughly 48h to make due to appointments, but this simple idea was fairly easy to make so we had some extra time.
Please tell me what you think so we can make more awesome games in the future.
Thanks!
The theme of shapeshifting was represented by the reshaping of the hexagon to fit the gates.
We had roughly 48h to make due to appointments, but this simple idea was fairly easy to make so we had some extra time.
Please tell me what you think so we can make more awesome games in the future.
Thanks!
| Newgrounds | http://www.newgrounds.com/portal/view/673510 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=62542 |
Ratings
| Coolness | 22% | 2028 |
| Overall(Jam) | 3.31 | 469 |
| Fun(Jam) | 2.81 | 784 |
| Graphics(Jam) | 3.44 | 476 |
| Mood(Jam) | 3.25 | 427 |
| Theme(Jam) | 3.56 | 372 |
I think it player should be fixed to a grid however, since you need to be in very specific positions in order to get through and you can lose lives by being a few pixels off.
Still, often I felt I couldn't quite place my hexagons right, and that the gate check occurred a bit earlier than when my structure was crossing it; it felt weird. In general I couldn't quite figure out how what I see relates to what the game actually registers, and that disconnection is nothing good; like the game has lacking or deformed feedback.
I think having the shape aligned to a fixed grid (as someone else mentioned) would improve the gameplay; the challenge of meticulously placing the shape isn't really needed here (instead, reaction and shape-action coordination could be stressed).