Homo Vermes by madflame991

[raw]
made by madflame991 for LD24 (COMPO)
Due to recent technological advancements you can now build brains for worms and evolve them directly from the browser. Connect neurons that match and build brains! When you cover all the area you get to see your creation.

(Hit Ctrl+U to view the source code)

Ratings

Coolness 87% 2
Overall 2.95 380
Audio 1.13 612
Fun 2.77 385
Graphics 2.86 397
Humor 2.53 224
Innovation 3.26 188
Mood 2.21 580
Theme 2.90 373

Feedback

YSelf Tool
26. Aug 2012 · 20:56 UTC
Nice game, but at the beginning hard to understand.
infernet89
27. Aug 2012 · 09:54 UTC
Totally need a restart button. I don't like to refresh the page.
theomnis
27. Aug 2012 · 15:11 UTC
It took me a while to figure out how exactly everything worked, but very neat.
quill18
27. Aug 2012 · 15:23 UTC
I love the concept, but I wasn't 100% sure what was going on while I played. I think a little bit more instructions would be helpful.
pentaphobe
28. Aug 2012 · 10:56 UTC
Very cool idea - though I must admit I was sort of expecting there to be a worm whose brain I'd been designing during gameplay :)
Maple
29. Aug 2012 · 13:29 UTC
Took me a bit to understand what to do but after I figured it out I was able to evolve into something good. Missing an arm, though! Not bad at all, good job!
Sestren
29. Aug 2012 · 13:29 UTC
I thought I had the neuron placement figured out at first, but eventually I really did get it. Nice game. Fun to play.
patrickgh3
30. Aug 2012 · 19:18 UTC
Very cool idea. Like others say, it needs a bit more in-game instruction. Maybe pictures alongside text would help.
jprogman
31. Aug 2012 · 02:44 UTC
Fun game, but it's a bit buggy. There are pieces that suppose to fit but inadvertently turned into a block.
amidos2006
31. Aug 2012 · 09:18 UTC
Nice game :) I like it :)
zatyka
02. Sep 2012 · 15:21 UTC
It took me a long time to get the hang of this. I enjoyed it.
Brassawiking
02. Sep 2012 · 15:21 UTC
Solid puzzle game, A bit hard though. The UI was a bit confusing, for example it looks like you could select one of the four blocks and that the arrows were redo and undo.
SusanTheCat
02. Sep 2012 · 15:38 UTC
A restart button would help too
AdventureIslands
02. Sep 2012 · 19:00 UTC
Could have used restart button and it took me a moment to figure out what I am supposed to do, but when I got hang of it I liked it, funny game, rotating and adjusting all the parts was kind of fun. Good job!
marudziik
02. Sep 2012 · 22:49 UTC
Very interesting puzzle, the gameplay is solid and entertaining. Could use some audio. Some possibility to skip a fixed number of blocks (like: 3 skips available) would give player a little more control over the result, but I managed to get a worm with a worm body, eyes, brain, two legs and two arms - so I guess I did quite good. Great entry!
Yakka
04. Sep 2012 · 14:53 UTC
I like the idea but I didn't understand how was compute my score...
Mago
06. Sep 2012 · 07:07 UTC
Nice game. I didn't have any trouble understanding it. Fun idea to actually see what monstrosity I have created.
SaintHeiser
06. Sep 2012 · 07:08 UTC
Hey, man, good game idea! But the implementation of the crude. There is no sound, no refresh button, even no win conditions. Also your game reminds me old DOS games like "Vetka" and "Tubemaster".
goffmog
09. Sep 2012 · 12:51 UTC
Tough game, reminds me a little of pipemaia, etc. If you make it into a full game, consider making the first level a bit easier than this :) Also maybe the ability to reject the current block for a score/time penalty would be good.
Nizan
09. Sep 2012 · 13:02 UTC
Actually not bad. Could have been a little clearer what you had to do, and there were a few bugs/things that didn't seem to make sense. Overall though, I enjoyed it :)
mdkess
09. Sep 2012 · 17:24 UTC
593. Missed one arm.

Praise: Good concept, fits with the theme, solid execution. Simple, but deep. Excellent work.

Criticism: I felt like the game could be explained more - it took me a bit to figure out what the dead nodes were, how they were created, etc.
Walt
14. Sep 2012 · 10:25 UTC
tutorial would indeed be nice, would have stopped playing if not for the compo. but after i got i really got hooked, nicely done! graphical style is not necessarily my thing, but it has a humorous wackiness to it.
someone
14. Sep 2012 · 10:30 UTC
Nice game. It confused me a bit as I expected the game to end when everything was connected.
RawBits
14. Sep 2012 · 12:27 UTC
The rule to make every side connect makes this game really hard. I managed to get a score of 7 from 10 rounds... But it's a nice idea, just implement a restart option!