Strike of Rage ! by deepnight
They don't want to pay you more. But you will make them pay.
STRIKE OF RAGE!
A violent story about social evolution, revenge, money and kittens.
Don't mess with Johnny Cash.
Controls : ARROWS to move, SPACE to fight, S to skip intro
------------------------------
Thank you everybody for all the kind comments on my LD entry :)
This was my really first attempt at making a beat-em-up, and I did my best to be true to the models (Street of Rage & Double Dragon). I especially focused on the combat feedbacks, taking great ideas from Diablo 3 & Street Fighter 4 : slow motion, shakes, loads of particles...
Another thing I was really happy with were the character animations. You have to know : I can't draw. I mean, really. I never learned and if you ask me to draw a human face, it will look like a childish drawing of the monster under my bed. I'm just really bad at it. Digital painting is another story: I see it more like a technical thing rather than an artistic approach. The pixel grid is my friend. So, trying to animate a human character to make it look cool and powerful was really a huge challenge to me.
A big problem in this Ludum Dare entry was the theme, Evolution. I first wanted to stick to something like Corporate Climber, but with combat gameplay. But the timing was too short, and making a decent beat-em-up needed lots of details and attention. So I gave up most of the "evolution" related ideas (climbing hierarchy and unlocking special moves). Maybe I will add them back later?
STRIKE OF RAGE!
A violent story about social evolution, revenge, money and kittens.
Don't mess with Johnny Cash.
Controls : ARROWS to move, SPACE to fight, S to skip intro
------------------------------
Thank you everybody for all the kind comments on my LD entry :)
This was my really first attempt at making a beat-em-up, and I did my best to be true to the models (Street of Rage & Double Dragon). I especially focused on the combat feedbacks, taking great ideas from Diablo 3 & Street Fighter 4 : slow motion, shakes, loads of particles...
Another thing I was really happy with were the character animations. You have to know : I can't draw. I mean, really. I never learned and if you ask me to draw a human face, it will look like a childish drawing of the monster under my bed. I'm just really bad at it. Digital painting is another story: I see it more like a technical thing rather than an artistic approach. The pixel grid is my friend. So, trying to animate a human character to make it look cool and powerful was really a huge challenge to me.
A big problem in this Ludum Dare entry was the theme, Evolution. I first wanted to stick to something like Corporate Climber, but with combat gameplay. But the timing was too short, and making a decent beat-em-up needed lots of details and attention. So I gave up most of the "evolution" related ideas (climbing hierarchy and unlocking special moves). Maybe I will add them back later?
| Play (web) | http://deepnight.net/games/ld24-strikeofrage/ |
| Source | http://deepnight.net/games/ld24-strikeofrage/source.zip |
| Timelapse | http://youtu.be/3w2JMINr2sg |
| Play (post compo entry) | http://deepnight.net/games/ld24-strikeofrage/extended/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=2982 |
Ratings
| Coolness | 55% | 3 |
| Overall | 4.22 | 4 |
| Audio | 3.51 | 55 |
| Fun | 4.31 | 1 |
| Graphics | 4.70 | 2 |
| Humor | 3.92 | 13 |
| Innovation | 2.82 | 385 |
| Mood | 3.76 | 30 |
| Theme | 2.29 | 598 |
STRIKE!
I couldn't progress past round 1. Not sure if I'm missing anything.
Love the blue/yellow color-scheme of the first level. Gameplay is quite punchy and fun.
(I think it's possible to get stuck by shoving a plant in fron of the door. I wiggled myself through though)
Your gameplay is excellent to. Remember me Street Gang but in more punchy !
Hope you'll be rewarded ;)
(France got talents)
Awesome graphics and animations.
And I really liked seing a beat'em up in the compo. =D
But music is just a bit repetitive...
Although this really doesn't fit the theme :S.
Although this really doesn't fit the theme :S.
Also, I found the difficulty perfect.
So this game is best as i think.
A well polished game, fantastic job!
(didn't finish yet - keep getting killed)
nope
nice graphics and sound though
Animations look very nice and the GFX just killed my eyes !
Good job Deepnight, you rules o/
great visual style and gameplay. looking forward to see the sources. still polishing the up? :-)
I really do love it!
You can't pass to the next stage with a (exploding) trash can, instead you stay there with a strange holding-animation and without a trash can... my plan was to beat the kitten in the elevator with the explosion of the trash can xD
I think the game is too hard. It's very difficult to dodge the kittens bombs, even with the fast jump.
But as the others stated: impressive work.
Just showing how to make nice games with a great feel on the web, good job.
I was blocked at round 3 with Miss Pantheora (excuse my spelling, couldn't defeat her and her "sibling"), it was nice playing it though.
http://indiegames.com/2012/08/browser_game_pick_strike_of_ra.html
You're in a good way to win some prizes. Hope it to you !
The negative part for me is the audio, which can be much better and improve a lot the awesomeness of the game :) !
I'm really sorry I could'nt stick more to the theme: I didn't have time to implement the whole story I had in mind, especially unlocking special moves as your salary rised. Maybe in a later version?
Yes please \o/
If I have to criticize something, that will be the little boring music and that's it's hard to defeat all of them (specially the kitty bombs),
Aside from that, this is a marvellous game, as usual! Congrats!
There were just two nitpicks. The first is don't make the us reload the page to restart... I don't know how many static variables you used or what, but there are better ways than page refresh xD
The other is that it's be great if there was an indication of if/when a knocked down combatant was going to get back up. I often got sucker-punched by someone I thought was down for good while focusing on another opponent.
The use of the theme, though... ;)
F茅licitations!
... but so good!!!!
I really like this game, i miss a Pandoro and her slave ,lol
ignoring the wierd cat head ladies, has a very cool aesthetic, and great gameplay.
The only negative I could think of was there was only a loose connection to the theme, other than that its great!
Reminded me of playing double dragon, and just as difficult.
Fortunately, there is no jump or a super attack, otherwise it would have been too excellent.
http://deepnight.net/games/ld24-strikeofrage/extended/
Loved it! ad to come back for more!
I also want to comment that the Johnny Cash's walking animation is incredibly badass.
Puzzlemoon made the right choice.
By the way, I'm definitely keeping a link to this entry as a reference for combat visual and audio feedback. It's one of the next areas of enhancement in our main project.
Congrats once again, and good luck! I bet you're running for the top positions here this time! ;)
Gabriel - @pixel_cows
I can't believe this is a compo entry ... making such a polished and solid game within 48 hours on your own is mindblowing
I smell winner :)