Egocell jam by Adbook
My game for this entry (my first LD) is talking about a cell (wow!).
This cell is very egocentric and narcissic. Located on the human brain, she is thinking about looking for a new body (yes, this cell can control bodies), because she finds the human body not good enough for her.
So she jumps off the human, and accidentally gets on a rat. For her, controlling a rat is horrible, so she begins running and searching a new body.
After one level, she finds a dog. She continues to search a better body, though.
I ran out of time, so the game only includes 4 (big) levels. I will provide a link to a version with more levels soon.
This is my first LD and it was a very, very great experience (very hard too, as this game is my second C++ game on PC).
You can find my post-mortem here: http://www.ludumdare.com/compo/2012/08/28/egocell-post-mortem/
I streamed on http://twitch.tv/adbook/ if you want to see the records.
Now, let me sleep for three days, please !
Note that the game is not complete.
EDIT: I noticed a huge flaw in the way the collisions were performing: if the player falls from too high or comes in a platform the wrong way, It would occasionate a buffer overflow and eventually a SEGFAULT (wich would cause a crash...). The same with the screens between each level. I fixed these two flaws, and by some board effect, the player's jump became stable (so the bug was due to some wrong collision detection), as did the mobs jumps. I uploaded the fixed version to avoid SEGFAULTS and memory leaks !
This cell is very egocentric and narcissic. Located on the human brain, she is thinking about looking for a new body (yes, this cell can control bodies), because she finds the human body not good enough for her.
So she jumps off the human, and accidentally gets on a rat. For her, controlling a rat is horrible, so she begins running and searching a new body.
After one level, she finds a dog. She continues to search a better body, though.
I ran out of time, so the game only includes 4 (big) levels. I will provide a link to a version with more levels soon.
This is my first LD and it was a very, very great experience (very hard too, as this game is my second C++ game on PC).
You can find my post-mortem here: http://www.ludumdare.com/compo/2012/08/28/egocell-post-mortem/
I streamed on http://twitch.tv/adbook/ if you want to see the records.
Now, let me sleep for three days, please !
Note that the game is not complete.
EDIT: I noticed a huge flaw in the way the collisions were performing: if the player falls from too high or comes in a platform the wrong way, It would occasionate a buffer overflow and eventually a SEGFAULT (wich would cause a crash...). The same with the screens between each level. I fixed these two flaws, and by some board effect, the player's jump became stable (so the bug was due to some wrong collision detection), as did the mobs jumps. I uploaded the fixed version to avoid SEGFAULTS and memory leaks !
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.78 | 179 |
| Audio(Jam) | 2.20 | 179 |
| Fun(Jam) | 2.67 | 166 |
| Graphics(Jam) | 2.67 | 191 |
| Humor(Jam) | 2.34 | 121 |
| Innovation(Jam) | 2.26 | 213 |
| Mood(Jam) | 2.41 | 185 |
| Theme(Jam) | 2.71 | 145 |
What is your architecture ?
but overall fun game
Thank you
(I'll reboot on linux, now)
For the error after the second level, it is weird. It might be due to a bug in the "introduction" system. I will try to fix it. For the "PO" message, it's an encoding error due to the quick windows port. Anyway, thank's for your feedback !
But I liked everything else, even if the jump sound is kind of anoying after a few jumps :p
Nice graphics, I would have liked to have seen it developed further though.
I played until the snake level, and couldn't make the last jump no matter how hard I tried :(