buki buki! by cowboycolor
*EDIT: Gamebreaking input on some computers fixed*
Shapeshift from cute girl into a Shield or a Arrow.
Best played with a gamepad
CONTROLS:
Gamepad
Hold (X): Draw bow
Hold (Y): Turn into shield
Joystick to move
Keyboard
Hold X to draw bow
Holy Z to block
Arrows to move
Gamepad support Windows only
@ZBWmusic did the music
@Britt_t_brady did the art / sound
@Cullenddwyer did the programming stuff
Shapeshift from cute girl into a Shield or a Arrow.
Best played with a gamepad
CONTROLS:
Gamepad
Hold (X): Draw bow
Hold (Y): Turn into shield
Joystick to move
Keyboard
Hold X to draw bow
Holy Z to block
Arrows to move
Gamepad support Windows only
@ZBWmusic did the music
@Britt_t_brady did the art / sound
@Cullenddwyer did the programming stuff
| Windows | https://cowboycolor.itch.io/buki-buki |
| OS/X | https://cowboycolor.itch.io/buki-buki |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=51198 |
Ratings
| Coolness | 45% | 1350 |
| Overall(Jam) | 3.89 | 83 |
| Audio(Jam) | 3.96 | 57 |
| Fun(Jam) | 3.75 | 104 |
| Graphics(Jam) | 4.60 | 17 |
| Humor(Jam) | 3.31 | 183 |
| Innovation(Jam) | 3.80 | 97 |
| Mood(Jam) | 4.02 | 60 |
| Theme(Jam) | 4.30 | 21 |
Mouse controls would have been great. Other than that, superb
Loved the mechanics of the arrow, one time I killed 3 enemies with just one shot!
And what about aboriginal skeletons with rifles? The best idea! Haha
The graphics are all cute and beautiful too! Great work!
I really liked the way the bow and arrow could be used both for fast travel and for killing enemies. However, was really awkward to aim with keyboard controls. Aiming with mouse I think would really help. Also, it was really hard to hit enemies at anything other than point blank range. Even when I thought I had them lined up, I'd often miss. I wonder whether it'd be an idea to make the arrow hitbox larger? I ended up often running away from an enemy for a bit, then turning 180 and firing. However, even then, the multi-step turning around (whilst it looks cool), made that more frustrating than it ought to to pull off.
Also as the arrow, I often got pinged off into the trees, which then made navigating and movement difficult, especially as I couldn't see the enemies under the trees. I guess that could be like an extra skill to the game to aim both at an enemy and towards somewhere you won't get stuck, but I felt like having that almost everywhere right from the start was too harsh. (Maybe if you continue developing the game, you could expand that idea, so that in some environments, there's walls you bounce off or walls you stick to or some walls that if you hit as the arrow, you die?)
Overall though, was fun!
At first I was very confused as to what I was supposed to do... Until I read the description. I'd say to put a tutorial in the game, but this is Ludum Dare after all, so no problem really.
The models/textures are really cute and the animations are very fluid and squishy. Very cuddly. The music is appropriately upbeat, and the sound effects are alright.
The controls were a bit clunky on the keyboard, and I'm pretty sure the experience would've been a lot better with a gamepad.
The transforming mechanic was really fun. Shooting with yourself as the projectile is just somehow really fun.
Still, the game is quite good overall!
Innovation: 7/10
Fun: 4/10
Theme: 8/10
Graphics: 6/10
Audio: 7/10
Humor: 1/10
Mood: 5/10
Coolness: 4/10
Overall: 42/80
Good Game
However killing enemies is unrewarding and just evading them is easier.
The graphics are cute and pretty well done (love the "dying skeletons") and the way the map is made pretty much sets the whole mood of the game nicely, with the music adding up some pretty neat juice into it! :)
The controls on keyboard, though, I didn't like much. Gamepad is great!
Good work! :)
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description