Moustache & Mukset by Follett
Moustache & Mukset is a rts game that involves a you commanding a small army of line infantry equipped with muskets and two cannons. You must defend the field and not lose more than 65 men while attempting to either kill or route the AI.
The theme evolution was incorporated by an AI that is meant to follow your moves and learn from them and evolve to be smarter. Unfortunately that is really hard to do. So...its not quite there.
Each package contains the normal game and then the version which will run better on slower pc's and macs. Source code is also uploaded.
Coded in c# using unity3d indie.
The theme evolution was incorporated by an AI that is meant to follow your moves and learn from them and evolve to be smarter. Unfortunately that is really hard to do. So...its not quite there.
Each package contains the normal game and then the version which will run better on slower pc's and macs. Source code is also uploaded.
Coded in c# using unity3d indie.
Ratings
| Coolness | 46% | 618 |
| Overall | 2.83 | 449 |
| Audio | 2.48 | 348 |
| Fun | 2.73 | 401 |
| Graphics | 3.18 | 270 |
| Humor | 3.22 | 77 |
| Innovation | 2.82 | 385 |
| Mood | 2.67 | 352 |
| Theme | 1.64 | 723 |
I like how there's friendly fire though.
But I still don't understand how to fire the cannons... do they fire automatically? I don't see any effects coming from them.
The game is a nice idea, but even on the 'Low' version, it didn't run very well on my PC.
The controls weren't quite optimal. Aiming was very difficult, because the units simply didn't do what you wanted.
I liked the graphics style though :D
The highlight was definitely the Mister Bean voice-acting.
I almost think this would work better with a gamepad interface - shoulder buttons to select a unit, left stick to move it, right stick to choose its facing, trigger to fire.
Still, it was quite good fun despite the control issues. Not very thematic, but fun nonetheless.
You should rename it "Hats: Total War". Or "Empire: Total Hats". Or something.
I decided to continue making this into more of a proper game and am working on controlling in. I personally feel lots of the fun come from how hard it is to control and accidentally shooting your own men in the process.
Btw, why didn't you used GUI.Label instead of GUI.Button for instructions? :D
Not sure if it's because of the Toon Shader, but it runs quite slow.
I could stand the somewhat bad controls but I never could figure out how to fire the canons with any regularity and that was frustrating.
Overall, though, good job!