Hot Damn that's a Lot of Blobs! by Geti
Only got 7-8 hours in on this but whatever, I'm pretty proud of it :)
Source is included for those curious, has a makefile as spat our by codelite, NFI if it works but it might save someone some time I guess.
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CONTROLS: Arrows to move, X and C to do stuff.
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The blobs us a genetic algorithm for their AI, so they should adapt to what you do to some degree. They're fairly hard to get past if you don't just dig under, would like to see some end-game screenshots showing strategies if people feel like it ;)
Levels are random gen, if you get a crappy one, mash R.
EDIT: port by GreaseMonkey now up for linux users! Requires SDL from your distro's repo afaik, its only 40kb so have at it!
Source is included for those curious, has a makefile as spat our by codelite, NFI if it works but it might save someone some time I guess.
==========================
CONTROLS: Arrows to move, X and C to do stuff.
==========================
The blobs us a genetic algorithm for their AI, so they should adapt to what you do to some degree. They're fairly hard to get past if you don't just dig under, would like to see some end-game screenshots showing strategies if people feel like it ;)
Levels are random gen, if you get a crappy one, mash R.
EDIT: port by GreaseMonkey now up for linux users! Requires SDL from your distro's repo afaik, its only 40kb so have at it!
Ratings
| Coolness | 32% | 858 |
| Overall(Jam) | 3.18 | 111 |
| Fun(Jam) | 3.19 | 76 |
| Graphics(Jam) | 3.35 | 112 |
| Innovation(Jam) | 3.53 | 36 |
| Mood(Jam) | 2.93 | 103 |
| Theme(Jam) | 2.81 | 127 |
The random generated levels were also a nice touch. +1 for me.
It lacked sounds and enemy variation though.
Also, I wonder if you would happen to be the Geti I know from FLD, dA, etc...?
Great job!
I do wish the graphics weren't compared to one of our competitors rather than our game, but guess who won the race to steam, haha. I take it you guys meant it as a compliment.
aschearer: readme.txt ;) I guess I should've explicitly put "go that way ->" in-game but oh well, time was short (only thought to put controls in-game ~10 minutes before submission when someone tested it and commented)
A key to change forward and backward could work.
Considered allowing the player to build some traps for the blobs but I think having to use the terrain to your advantage and create funnels for them is half the fun.
Luiz: yeah, only 8 hours. Its my 4th full LD and I've done a couple of minis + I make games full time (+ uni part time) so I've got a bit of an edge when it comes to practice, haha.
Tobias: the lack of sounds gets to me too. I'm considering adding microphone sound effects and some chiptune backing track just to break the silence, got more to do today (uni report, cook dinner, get exercise) before I even think about coding any more though ;)
I beat the game. Like a coward. Hm, well, I guess old Minecraft instincts die hard. :D
You should maybe add a way to, for instance, make or get weapons, so that you can actually fight the blobs, instead of digging under, building a bridge above, or herding them in some fashion.
I'd like to understand how that genetic algorithm works. It was fascinating when I generated a level with a death pit, and they eventually learned to jump over it. Screenshot: http://i.imgur.com/UF5dR.png (they even managed to killed me later)