Evo Dash by Karel

[raw]
made by Karel for LD24 (COMPO)
Evo Dash is a fast-based survival runner in which the game rules themselves evolve randomly, making the game more and more difficult as you progress!

Can you survive the ever evolving onslaught of gameplay mechanics?

This game was written entirely in javascript, and can be played from any modern browser.

Ratings

Coolness 66% 3
Overall 3.73 50
Audio 1.42 573
Fun 3.84 19
Graphics 3.33 218
Humor 2.13 343
Innovation 3.78 53
Mood 2.96 210
Theme 3.59 116

Feedback

DavidErosa
27. Aug 2012 · 02:01 UTC
Amazing, the controls are sometimes a bit choppy, but a great game!
Blobby101
27. Aug 2012 · 02:02 UTC
Very nice game! Fun to play and pretty hard too!
Split82
27. Aug 2012 · 02:03 UTC
Very nice :)
Nick Knowlson
27. Aug 2012 · 02:05 UTC
Very slick!
Zanzlanz
27. Aug 2012 · 02:05 UTC
VERY fun game! I love the added rules. Seems like a game that was made in a few weeks, not a few hours.
Corné Dorrestijn
27. Aug 2012 · 02:07 UTC
Very Nice, didn't tought it was made in HTML until I saw the text in the right upper corner.
localcoder
27. Aug 2012 · 02:09 UTC
Nice! I love the fast pace and variety, and how I gradually learned how to play the game better each time I tried.
Milo
27. Aug 2012 · 02:09 UTC
Really cool game! I like how you interpreted the theme and the game is addictive. Fun and well-executed.
pdyxs
27. Aug 2012 · 02:10 UTC
Really nice! I'm not entirely happy with the fact that the best strategy with the shield is to spam the hell out of it...
panda
27. Aug 2012 · 02:11 UTC
Very fun game! I love the random evolving rules! It made me play again and again to see how far I could go. Good graphics too! And good job on the game being complete, with a welcome screen, game, conclusion screen, and even random tips! The only thing I'd change is to make it easier to see how charged my shield is.
Stranger087
27. Aug 2012 · 02:11 UTC
weeeird ^)
Stranger087
27. Aug 2012 · 02:11 UTC
weeeird :)
sclark39
27. Aug 2012 · 02:12 UTC
Died really quickly without knowing what was going on. On repeated playthroughs I had a better idea of what was going on, but there's no agency over what ability unlocks and I didn't really find there to be enough time to read the text with black triangles showing up under my feet and stuff all the time.

Great work achieving this in 48 hours.
BenW
27. Aug 2012 · 02:14 UTC
Really fun, but I wasn't sure why I was growing. It didn't seem like I could do something to trigger it.
CataclysmicKnight
27. Aug 2012 · 02:16 UTC
I thought the game was very creative! I love the concept, VERY original! And I kept going back to play more and more! I'll admit that when i first started I kept dying over and over... But once I got the hang of it, I was hooked :)
devwil
27. Aug 2012 · 02:19 UTC
that was kinda neat!
jozanovic
27. Aug 2012 · 02:27 UTC
Fantastic. Very addicting.
K1NET1K
27. Aug 2012 · 02:28 UTC
This was unexpectedly super cool, controls are a bit one dimensional
NedortGames
27. Aug 2012 · 02:30 UTC
Addicting!
Yngar
27. Aug 2012 · 02:36 UTC
I like it, I bet it would be really good with a gamepad!
Cryptoporticus
27. Aug 2012 · 02:53 UTC
Very addictive. Good job.
Peltast
27. Aug 2012 · 04:19 UTC
I really liked this idea, actually. I find that indefinite games usually get too repetitive for me; you always have to spend several minutes in every run as it builds up difficulty, before it finally gets interesting. With this game the events are always in different orders, leading to a more interesting beginning/middle/end. Good job!

It got really laggy for me as it progressed though, not sure if that's just me.
Bemmu
27. Aug 2012 · 08:19 UTC
Nice feeling of action when you always have to keep moving. The idea to use circles as the walkable area was unique and seems to work well.
Ragzouken
27. Aug 2012 · 09:58 UTC
Cool idea :) Felt a bit ambushed and helpless with how quickly the boss killed me :(
Vennril
27. Aug 2012 · 17:09 UTC
Fun little game. I like the fast pacing and high difficulty, very addicting. Also nice visual details everywhere. Great job =)
Maxium
28. Aug 2012 · 10:21 UTC
Fun game, good art style. Its a shame there is no sound :/
McFunkypants
28. Aug 2012 · 20:46 UTC
I am BLOWN AWAY by the originality, fun and HTML5 goodness. Very well done! 60fps!
Thurig
28. Aug 2012 · 20:54 UTC
Good game play.
vigrid
28. Aug 2012 · 20:55 UTC
I love it - a lot of gameplay in a neat HTML5 package. I love the dynamism. The only thing it lacks is sound! I need a *thump* when I land.
savethejets1
28. Aug 2012 · 22:43 UTC
Fun!

Boss killed me every time though.
Kali Purr
29. Aug 2012 · 05:21 UTC
This is the kind of game that you can get good at. Where the player levels up (evolves), along with the avatar on screen. Great use of the theme! I would love to play a super polished version of this. It was also great to see the cause of death, because the life cycles can be pretty rapid. Good Game.
Kali Purr
29. Aug 2012 · 05:23 UTC
Also, the map generation is really pretty. It looks like huge paint splotches hitting the ground.
pjchardt
29. Aug 2012 · 05:32 UTC
Very fun and frantic. Very challenging but fast paced, so I kept playing it again. The fact that it seemed procedural helped it not to get repetitive either. Great!
gnx
29. Aug 2012 · 15:00 UTC
Woo, quite possibly my favourite game so far. Looks great, plays great and there is really good sense of fast gameplay here.

I also like how you very intuively present all the mechanics and variables during the game. This is the right way of doing a tutorial :)

This would be even more brilliant with some sound and frantic music. You should definitely continue working on it.
amidos2006
29. Aug 2012 · 15:40 UTC
that's really a nice idea :)
matheod
30. Aug 2012 · 16:35 UTC
I don't know how I died the first time but the concept is funny and the difficulty well dosed, even if have to restart each time is boring. The dynamism of the game make it really funny to play ;-)
leafo
30. Aug 2012 · 16:38 UTC
I really like this idea. The game gets pretty hard too. I played it a few times, which I normally don't do because there are so many games!
matthias_zarzecki
03. Sep 2012 · 23:54 UTC
Excellent work on the procedural aspect. It's really fun trying to see more permutations.
alvivar
04. Sep 2012 · 14:12 UTC
Lovely game! Neat idea.
fhoenig
10. Sep 2012 · 05:08 UTC
Really nice concept and execution. Would be even better with music!
RawBits
14. Sep 2012 · 11:32 UTC
Wow, I love this one! :D

However, you should do something about the end screen because it's easy to start a new game without seeing it.

Add sound to it and some fast music like in Sonic post-compo please! :)