[0-Evo] by Krobill
My first attempt at LD though not my first game jam. Definitely thrilled by the do it-all-by-yourself concept !
In [0-Evo] you must keep in check the evolution of a growing cell culture to maintain a satisfactory level of pureness. Simply blast any cell with your laser by clicking on it.
Tip : you have to keep a pure group of cells but you can chose any type of cell as your target group.
Done in Flash / AS3 with Flash develop, a small open source blitting lib I've created with my work partner serveral years ago. All sounds were create with sfxr and modified with Audacity.
In [0-Evo] you must keep in check the evolution of a growing cell culture to maintain a satisfactory level of pureness. Simply blast any cell with your laser by clicking on it.
Tip : you have to keep a pure group of cells but you can chose any type of cell as your target group.
Done in Flash / AS3 with Flash develop, a small open source blitting lib I've created with my work partner serveral years ago. All sounds were create with sfxr and modified with Audacity.
Ratings
| Coolness | 53% | 3 |
| Overall | 3.49 | 122 |
| Audio | 3.10 | 151 |
| Fun | 3.06 | 235 |
| Graphics | 4.17 | 36 |
| Humor | 1.62 | 536 |
| Innovation | 3.50 | 122 |
| Mood | 2.95 | 218 |
| Theme | 3.96 | 34 |
I liked this, as a game, too, but I found an easy way to beat levels by spamclicking. Once the population was high enough, it didn't matter if I could see what I was clicking on, I just clicked fast enough and got the purity up to where it needed to be.
@ncannasse : thanks nicolas ^^
Great graphics, great idea, complete, well done !
If you have a sec, come check us out again. We fixed the critical bug and ikaruga fans such as yourself are the folks we made this for!
Kinda wish there was a break-down of how I did on all of the stages at the end of the game.
I also really wish there was a time limit... or maybe a cell limit that would trigger a game-over. If the player makes poor choices, it can be much quicker to restart the entire game than to try and switch strategies.
Very impressed with the variety of cell behaviors. For how time-limited this competition was, you still managed to make each behavior work very well.
I can think of one more game mechanic that could be useful for squeezing gameplay into a tight development time schedule. "Hold X to restart level." If you've ever played Osmos, this is the mechanic they used if you're likely too small to continue. By leaving it as an option, it lifts the burden of worrying about whether or not your conditions are too stringent.
I guess I'll try to use this game as a personal training for touch interfaces for which I have little experience. I'll be sure to add all the interesting feedback, I got here!
it seems a little slow at first but ramps up pretty quickly... maybe have a toggle between kill and split? start out by splitting them manually just to get the ball rolling.
well done