42 Stories by Priapus
Welcome Reacher of the Skies!
You're here because you're thinking big, but you can still use some guidelines.
Stay a while and read on.
In this world size matters. Yes, you read that right. He who has the tallest reaches the ultimate climax, the Valhalla, the ultimate heaven!
Build your tower and destroy the other's tower to reach the upper kingdom in the sky. Enjoy!
Please download our Windows-version. It saves you a lot of loading and us some bandwidth, thanks! ;)
We're still tweaking the balance, so if you have any comments regarding that, let us know!
OS/X-version coming!
Made by:
Technical Artist: Dave Van Verdegem (@DaveVanVerdegem)
Visual Artist: Stan Loiseaux
Programmer: Stijn Bouchier (@StijnBouchier)
You're here because you're thinking big, but you can still use some guidelines.
Stay a while and read on.
In this world size matters. Yes, you read that right. He who has the tallest reaches the ultimate climax, the Valhalla, the ultimate heaven!
Build your tower and destroy the other's tower to reach the upper kingdom in the sky. Enjoy!
Please download our Windows-version. It saves you a lot of loading and us some bandwidth, thanks! ;)
We're still tweaking the balance, so if you have any comments regarding that, let us know!
OS/X-version coming!
Made by:
Technical Artist: Dave Van Verdegem (@DaveVanVerdegem)
Visual Artist: Stan Loiseaux
Programmer: Stijn Bouchier (@StijnBouchier)
Ratings
| Coolness | 95% | 2 |
| Overall(Jam) | 3.70 | 29 |
| Audio(Jam) | 3.62 | 34 |
| Fun(Jam) | 3.45 | 46 |
| Graphics(Jam) | 4.33 | 22 |
| Humor(Jam) | 2.95 | 67 |
| Innovation(Jam) | 3.50 | 38 |
| Mood(Jam) | 3.30 | 52 |
| Theme(Jam) | 2.31 | 187 |
Seriously though, this was cool. I just wish it was easier the first couple of rounds, hard to tell what I was doing wrong.
@Porpentine: Can you explain about the assets? It's possible that they don't all stack right. It was a bit hard to get them all to match.
@Omaha: Yeah, we kinda forget a quit/restart-button. We'll check if it's still allowed to add that. We hope you managed to beat it though! We're still working on the difficulty and there's the problem that we already know the game too well...
-Dave
(No idea about the link to the theme...)
Graphics are great, by the way!
Enough said.
Nice work, man!
I just missed seeing all of the tower, like if you backed away the camera or something :)
Overall, one of the coolest games I've played so far!
"Seriously though, this was cool." Good job!
I suspect that the big size of the game is because of the music, and you should change this, the game took like about 30minutes to load XD
I got a bug, the money was -123
here:
http://imageshack.us/photo/my-images/254/minuscashbug.jpg/
This is a great piece. I've played it multiple times already and showed it around.
The gameplay might need some drawbacks or synergies between the three kinds of towers. As in, no income for the shops unless you've built living quarters, or some penalty for building too many cannons too early.
Or maybe even being able to combine two things in one slot, like multi-classing. A cannon+market = cannon that can also generate income. More possibilities for strategy may discourage making the second storey a MAX cannon.
Also, possibly, being able to build in both directions (above ground and underground).
These are my design thoughts.
Very very fun game!
It might be more interesting if the guns cost more, or any other way to discourage a max-leveled cannon on first story, either needing housing to staff the cannon/shops or fires from destroying cannons (spreading upwards, taking out a number of floors).
Great potential here I think.
Incredible.
Also it would be nice if the costs were displayed somewhere, especially after upgrading!