The Joining by Eniko
Online multiplayer! Join with others of your alien race to exchange genetic material and become stronger to defeat the rogue AI!
Connects directly to hosted server. Requires .NET Framework 4.0 (http://www.microsoft.com/en-us/download/details.aspx?id=17851) and XNA 4.0 Framework (http://www.microsoft.com/en-us/download/details.aspx?id=20914).
Windows binaries is a zip without extras. Setup is a full setup that contains all requirements including XNA.
UPDATE: According to LD rules, fixed a critical bug that basically prevented players from seeing each other.
Connects directly to hosted server. Requires .NET Framework 4.0 (http://www.microsoft.com/en-us/download/details.aspx?id=17851) and XNA 4.0 Framework (http://www.microsoft.com/en-us/download/details.aspx?id=20914).
Windows binaries is a zip without extras. Setup is a full setup that contains all requirements including XNA.
UPDATE: According to LD rules, fixed a critical bug that basically prevented players from seeing each other.
Ratings
| Coolness | 44% | 667 |
| Overall(Jam) | 2.86 | 169 |
| Audio(Jam) | 2.28 | 171 |
| Fun(Jam) | 2.33 | 210 |
| Graphics(Jam) | 3.20 | 134 |
| Humor(Jam) | 1.83 | 182 |
| Innovation(Jam) | 3.15 | 82 |
| Mood(Jam) | 2.75 | 128 |
| Theme(Jam) | 2.55 | 161 |
Execution wise, I found it really hard to locate other players. I'm not sure if this is because I was the only one playing or if there are no indicators when others are nearby.
If, as Porpentine says, the screams I hear in the distance are just ambiance, that might explain why I am confused. Some indicator of the number of connected players and some kind of in-world way to point me to other players would be nice. Chat doesn't do the job since you must be near someone to see their chat, which is the whole problem in the first place.
Other than that, like the idea! I hope to find other players to interact with soon. :)