Assimilator by jonnopon3000
You are supposedly a silly, boring, ordinary nanobot created by Dr. Steve in an experiment on Evolution.
But you know you're not ordinary! Others randomly mutate and evolve while you pick the better options. Work your way through generation after generation, adapting to dominate as you go. Show Dr. Steve what evolution is all about and prove that you're not "ordinary!"
Controls given in help menus before gameplay (press Enter on intro menu)
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BUG REPORTS!
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I'm keeping a list of bugs to look into/fix, so if you bump into one that affects the game in any way, please report it! If possible, include when it happened and what you were doing, browser and OS :)
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UPDATES
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Sep. 2nd -- Introduced a new help screen with a different font so as to provide better game instruction and better readability, fixed ability selection so you can only select abilities you have unlocked, fixed enemies not spawning on retry after player death.
- Jonno
But you know you're not ordinary! Others randomly mutate and evolve while you pick the better options. Work your way through generation after generation, adapting to dominate as you go. Show Dr. Steve what evolution is all about and prove that you're not "ordinary!"
Controls given in help menus before gameplay (press Enter on intro menu)
============
BUG REPORTS!
============
I'm keeping a list of bugs to look into/fix, so if you bump into one that affects the game in any way, please report it! If possible, include when it happened and what you were doing, browser and OS :)
=======
UPDATES
=======
Sep. 2nd -- Introduced a new help screen with a different font so as to provide better game instruction and better readability, fixed ability selection so you can only select abilities you have unlocked, fixed enemies not spawning on retry after player death.
- Jonno
Ratings
| Coolness | 30% | 888 |
| Overall | 2.57 | 587 |
| Fun | 2.38 | 559 |
| Graphics | 2.31 | 592 |
| Innovation | 2.46 | 542 |
| Theme | 3.31 | 213 |
"ALIGN = LEFT"
I'm building a buglist, shall add it and look into it!
@admung suggests a problem in the Applet Loader finding the main class of the app. I'll look into it
load: class org.lwjgl.util.applet.AppletLoader not found.
java.lang.ClassNotFoundException: org.lwjgl.util.applet.AppletLoader
at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)
at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Exception: java.lang.ClassNotFoundException: org.lwjgl.util.applet.AppletLoader
Also it doesn't make much sense, given that it evidently works on some systems and not others - but randomly not finding the launcher class? Um...yeah. Well, I'm gonna try and fix the loading issues today, so thanks much!
The theme use is right but not really creative in this one. I liked the story a lot though. An evil scientist battling digital vaginas - or nanobots you say. :D
The design is great! It's got lots of potential. And the scrolling must have been a hell lot of a work to implement in 48 hours.
There are some problems though.
- Half or third of the 2 minutes spends doing nothing as there are no enemies. Maybe a 'speed up time' button would be great to keep the action going.
- There were times when my abbilities got deselected and also there were when SPACE didn't done anything even if the first abbility was selected. I couldn't find out how to use the other abbilites, I bought them but them seems to do nothing. Oh and btw, some icons would be great for them!
- Maybe sliders would be better on the upgrades screen because I swear I heard my mouse screaming. Not to mention my clicking finger. :)
- Health and Power can get outside of the box if they are too high.
Thank you for making it, I had fun! You should finish this idea to a certain level where it isn't get the above minor problems so it becames action packed and more fun! :)
The level scrolling was a bitch. A real bitch. I spent maybe 4 hours total (not clumped together) coding it, fixing it and making it work. It's really dependant on the size of the player, too, so whenever I changed that I had to fix scrolling again. Bad system but it works :L
- I totally didn't think of speeding up time, and that's a great idea! Conceptually, it's simple too - I could make everything in the game world happen faster with just a simple variable :L
- I've unfortunately not been able to reproduce any of the ability bugs people've been talking about, but I immediately recognised the problem with blank boxes to represent them and the fact that you can select abilities you don't have. Other than that, in my experience (I spent a long time bug testing this, too) the abilities work fine, I'm sorry you found a bug there...the third ability, Buddies, is my favourite thing in the game, so I'll see if I can find these bugs and try to fix them so people can use them with no problem :)
- My apologies about the clicking finger, but sliders would've been too complex to implement given the time I had remaining.
- At one point I tried scaling the box's size by the size of the health/power bars, but ran into issues that I was too dumb to fix at the time. Thinking now, I have a fix in mind :)
The plan was to keep working on this 'til it's at a stage where it'd fit on Kongregate, as I already have an account there and feel like this'd be a good release (eventually). Thanks much for the support!
Couple of things I noticed. It would be nice to have a few more sounds than the little chime at the beginning. The font is really confusing, with the "5" looking like the "S". The enemy attack should be a different color; one playthrough I thought I was attacking but ended up dead because it was the enemy who was attacking instead. I also found that when you need to relaunch the game in order to reset everything properly, otherwise you can't attack and there are no monsters. I had problems playing the web build in Firefox but no difficulty in Chrome.
Gameplay wise it was very solid; I find that for games that counts for a lot. Nice job!