Acts of August: Introspective by NeiloGD
One small part of a larger project, Acts of August, for JamPony Productions.
Without the other parts to the story this game lacks context, so be sure to check out the comic and short film!
Controls for this game are arrow keys, or the left thumb stick of an Xbox 360 controller. Find your way around Morgan's mind, gathering thoughs, and uncovering the type of person she is. This is an experimental idea trying to bring different types of story telling together. The theme fits in as a span across the entire project and it's story.
JamPony Productions Team
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Director: Amy Forbes
Production: Samantha Maree
Co-Producer: Amy Forbes
Story: Andii Clarke & Bede Foundling
Starring: Sammi DeZwart, Vimmi Mercieca & Thomas Kuzma
Director of Photography: Paul
First Assistant Director: Liesl Bamback
Best Boy Camera: Mark Ferri
Sound: Bianca McMahon
Editing: Samantha Maree
Music: Michael O'Donnell
Comic: Shelly-Rae Haines
Game Programming: Daniel 'Dezzles' DeZwart & Neil 'NeiloGD' Richardson
Game Graphics: Benjamin Retter
Game Audio: Edward Fokkema
Without the other parts to the story this game lacks context, so be sure to check out the comic and short film!
Controls for this game are arrow keys, or the left thumb stick of an Xbox 360 controller. Find your way around Morgan's mind, gathering thoughs, and uncovering the type of person she is. This is an experimental idea trying to bring different types of story telling together. The theme fits in as a span across the entire project and it's story.
JamPony Productions Team
------------------------
Director: Amy Forbes
Production: Samantha Maree
Co-Producer: Amy Forbes
Story: Andii Clarke & Bede Foundling
Starring: Sammi DeZwart, Vimmi Mercieca & Thomas Kuzma
Director of Photography: Paul
First Assistant Director: Liesl Bamback
Best Boy Camera: Mark Ferri
Sound: Bianca McMahon
Editing: Samantha Maree
Music: Michael O'Donnell
Comic: Shelly-Rae Haines
Game Programming: Daniel 'Dezzles' DeZwart & Neil 'NeiloGD' Richardson
Game Graphics: Benjamin Retter
Game Audio: Edward Fokkema
Ratings
| Coolness | 30% | 888 |
| Overall(Jam) | 3.12 | 120 |
| Audio(Jam) | 3.63 | 32 |
| Fun(Jam) | 2.59 | 178 |
| Graphics(Jam) | 3.94 | 48 |
| Innovation(Jam) | 4.00 | 7 |
| Mood(Jam) | 3.81 | 13 |
| Theme(Jam) | 2.23 | 204 |
The shaders made the game play very slowly on my PC, even in windowed mode, and I have around 16 GB of RAM...
Working on those changes at the moment
I liked the exploration aspect of the game, got me hooked for quite a while - it felt very experimental, though - Is there any goal / game end condition? Not sure what picking up these "thoughts" does - it seems like they rendered me unable to travel across water though.
I really liked the movement / behaviour of that ball thingy you're controlling, too. It felt a bit random and experimental, thus refreshing.
Like ButtercupSaiyan said, the comic and movie need to be integrated into the game. The game is really frustrating and I don't see how it ties into the story at all, really. It could be inside any person's mind. This is about as abstract as it gets, but it reminded me of playing Sanitarium (which is a good thing).
BTW, uncovering the main character's self-deprecating thoughts proved to be a poor incentive to keep me going, especially since not-a-one revealed any specific plot point, so far as I could tell.
Overall, it's an ambitious project and you guys pulled it off. Good job!
The comic was just bizarre, and the short film was hard to understand. And the game, well, you know. Basically, the only thing I'm getting is that she's got some sort of mental problems or schizophrenia, but am I supposed to know the root of those problems somehow? Because I couldn't figure anything out. And I have no idea who the guy is either, but I'm guessing he's a figment of her twisted imagination or something.
Of course, when going with something so abstract as this, you run the risk of alienating a viewer or two. I guess I happen to be that viewer. Oh well, I suppose that's not your fault.
Well done on attempting something on such a grand scale.