Trinity Labs by Gareth Jenkins
A game of evolutionary match 3. With a laboratory feel.
Simple ruleset, a limited number of things to build and a single objective per level... only, there are some intentionally fuzzy edges and all is not quite as you'd expect it in any other puzzle game.
See if you can find out what evolves at the end of level 5... and if you can keep things in order until you get there.
An experiment in rapid pipelining and physical puzzle mechanics by Gareth Jenkins -- garethjenkins.com
Simple ruleset, a limited number of things to build and a single objective per level... only, there are some intentionally fuzzy edges and all is not quite as you'd expect it in any other puzzle game.
See if you can find out what evolves at the end of level 5... and if you can keep things in order until you get there.
An experiment in rapid pipelining and physical puzzle mechanics by Gareth Jenkins -- garethjenkins.com
Ratings
| Coolness | 89% | 2 |
| Overall | 3.22 | 233 |
| Audio | 3.02 | 165 |
| Fun | 2.73 | 401 |
| Graphics | 3.49 | 170 |
| Humor | 2.66 | 193 |
| Innovation | 3.51 | 120 |
| Mood | 3.21 | 114 |
| Theme | 3.56 | 125 |
And I also got some lag of the web version (chrome)
Responsiveness, though, could be improved a bit. At times it was difficult to place the items in the board cells.