Good Morning World! by Viridi04
A one level bullet hell created for Ludum Dare. This is my first time doing this... I wish I had managed my time better. I wanted to have three levels but I could not manage that. Way too much time was spent on art when I could have been doing more productive things...
Controls:
Arrow Keys - Movement
Enter - Progress through screens
Z - Shoot
X - Bomb
You can download and play it here: http://moeroegames.com/BlogImages/GoodMorningWorld.zip
Sorry about that!
Controls:
Arrow Keys - Movement
Enter - Progress through screens
Z - Shoot
X - Bomb
You can download and play it here: http://moeroegames.com/BlogImages/GoodMorningWorld.zip
Sorry about that!
| Windows | http://moeroegames.com/BlogImages/GoodMorningWorld.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15792 |
Ratings
| Coolness | 40% | 719 |
| Overall | 2.65 | 554 |
| Fun | 2.30 | 587 |
| Graphics | 3.75 | 107 |
| Humor | 1.92 | 425 |
| Innovation | 1.95 | 704 |
| Mood | 2.29 | 552 |
| Theme | 2.32 | 587 |
___________________________________________
ERROR in
action number 1
of Create Event
for object objpointies:
Error in code at line 1:
move_towards_point(mc.x,mc.y,5);
^
at position 23: Unknown variable x
Thought I'd let you know. Good entry!
@jonnopon3000: Thank you for the feedback! I'm mostly an artist and I had a lot of trouble managing the project. I'm used to simply drawing on commission... This is the first time I've put a playable game together this quickly! Thank you for pointing out the bug. I'll be sure to correct that when I start working on this again!
@Kumquat: Thank you! Ah! I'll make sure to include several different control schemes in the future. My grandfather had trouble on his Japanese keyboard when transferring the controls also.
Lack of sound was a bit disappointing. I also got a crash when deploying bombs.
The bomb crashed the game for me, so I wasn't able to finish the level.
Evolution factored into the storyline but not the game mechanics.
The bullet hell was quite easy to survive.
I'll make sure to include an option to skip straight to the game when I remake the title. Multiple difficulties is something very important and I'm glad the difficulty was pointed out. I was planning to have three levels but had to cut it short after I only had two hours left and the other two were very buggy. Hopefully I will have the time to remake this soon so I can apply your advice and make it better!
Also, i liked the game, but I would have played longer if I could skip the long intro. Mashing the enter button just to get into the game is very annoying.
Works well on WINE under linux but no sound, don't know if there was supposed to be any.
The story didn't make a whole lot of sense to me either, but you did a good job with art and enemy patterns.
I experienced the bomb bug as well.
Definitely would have benefited from some sound.