Evo by DaveDobson
Written in JavaScript using the CraftyJS library for sprite management, sounds, and game functions (i.e. an HTML5 game).
The object of the game is to hatch creatures from the eggs and then get one of them to the nest to carry on the next generation. Some levels include mutations you can apply to your creatures in case you need them to evolve more useful traits. Some of the mutations need to be activated by clicking on the creatures. The rest of the rules and behaviors are left for you to discover.
The game includes ten levels; I wish I had more time to make more of them. All levels are solvable.
Tested in Chrome and IE9 on Windows 7 and Chrome on Mac OSX. The sound was a little unreliable in Windows Firefox, but it worked OK otherwise.
HINT: Some folks are having trouble with the fourth level, the first one with the unicorn guys. There's a very hard way to do this level and also a fairly easy one. If you think the timing is close to impossible here, you're doing the very hard way. I have a spoiler video linked above that shows the "right" way.
POST COMPO BUG FIX: I figured out why the sound wasn't working in Firefox (also Opera) - I hadn't connected the .ogg files I made to the source so that they loaded. This was a 31-character-long one line addition - otherwise I've changed nothing. If you use Firefox or Opera and want to hear the sounds, please use the Post-Compo link above.
The object of the game is to hatch creatures from the eggs and then get one of them to the nest to carry on the next generation. Some levels include mutations you can apply to your creatures in case you need them to evolve more useful traits. Some of the mutations need to be activated by clicking on the creatures. The rest of the rules and behaviors are left for you to discover.
The game includes ten levels; I wish I had more time to make more of them. All levels are solvable.
Tested in Chrome and IE9 on Windows 7 and Chrome on Mac OSX. The sound was a little unreliable in Windows Firefox, but it worked OK otherwise.
HINT: Some folks are having trouble with the fourth level, the first one with the unicorn guys. There's a very hard way to do this level and also a fairly easy one. If you think the timing is close to impossible here, you're doing the very hard way. I have a spoiler video linked above that shows the "right" way.
POST COMPO BUG FIX: I figured out why the sound wasn't working in Firefox (also Opera) - I hadn't connected the .ogg files I made to the source so that they loaded. This was a 31-character-long one line addition - otherwise I've changed nothing. If you use Firefox or Opera and want to hear the sounds, please use the Post-Compo link above.
| Web | http://planktongames.com/ld24 |
| Source (JavaScript) | http://planktongames.com/ld24/evo.js |
| Post-Compo Sound Fix | http://planktongames.com/evo |
| Spoiler Movie for Level 4 | http://youtu.be/tTIcf_Z91p4 |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10977 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.75 | 44 |
| Audio | 2.77 | 242 |
| Fun | 3.58 | 55 |
| Graphics | 3.34 | 216 |
| Humor | 3.15 | 89 |
| Innovation | 3.83 | 40 |
| Mood | 3.11 | 145 |
| Theme | 3.10 | 294 |
But yeah, great job!
http://youtu.be/tTIcf_Z91p4
The different variations probably could have been introduced a bit better, however - as you realized from the comments the unicorn guys' function wasn't an intuitive one. Beyond that, it's an all around great game.
There are lots of puzzle games in LDs usually and only few are fun to play. This is one of them.
+ Very cute characters
+ Great mechanic/puzzle of hatching specific mutations. Very lemming-ish.
Enjoy it immensely.
You should ABSOLUTELY make this into a full game and try to get some profit.
The walking beanies looked kind of mean :-)
The timing and pace could be adjusted, but given the constraints it was made under I think its great. Only thing that bit me is that I accidentally clicked skip at one point and there is no way to go back or go to a level select screen.
This game is reliant on action mechanics when it is really a puzzle game. So even after you know how to solve a level, you have to have quick reflexes to actually beat it.
I think it would be stronger if it focused on one or the other.
I love the spawning sound.