Watery by aeveis

[raw]
made by aeveis for LD35 (COMPO)
A sandbox-y game where you drag an amoeba-like thing to grow plants. It's not too difficult and I didn't get to add everything I wanted, but hope you like it!

There are 7 levels.

Tools used:
IDE: Flash Develop
Library: Haxeflixel
Art: Gimp
Sound/Music: OpenMPT
Levels: Tiled

Controls:
Use mouse to drag along border of watery.

If you need it: [] for Cheats

Ratings

Coolness 49% 1160
Overall 3.48 239
Audio 3.30 198
Fun 3.05 514
Graphics 3.50 259
Humor 2.08 512
Innovation 4.23 19
Mood 3.34 197
Theme 3.77 195

Feedback

Sébastien Bernery
18. Apr 2016 · 19:16 UTC
Pretty cool, it remains me Mushroom 11. A little frustrating because I don't understand the logic behind the movement of the tail when you drag the amoeba.
LeReveur
19. Apr 2016 · 21:31 UTC
It's pretty and poetic, but like the previous commentator, I had some difficulties to understand the bahvior of the tail. I didn't manage to go further than the level with three "must-stay-on-to-grow" flowers, one on up-left, one on middle and one on bottom-right, because the tail don't "want" to stay where I needed to...
Gromek999
20. Apr 2016 · 10:35 UTC
really like the concept
Thought Reactor
22. Apr 2016 · 01:02 UTC
Such a chill game. Enjoyed it!
amras0000
22. Apr 2016 · 06:45 UTC
The system you've got there definitely has a fair bit of effort behind it, but that may have been misplaced, since it really doesn't feel natural or predictable; pulling on one end of the blob affects places that really don't feel like they should be moving right now.

Because of this, the game feels less like a puzzle game and more like an exercise in frustration.
I think a better design philosophy here would've been to try and make a triangle grid and let the player drag their shape along that. Have a look at Mushroom 11 for a loose example of what I mean. Then you could smooth the edges a fair bit to hide the fact you're working on small triangles. I think that would've been both easier to build and more natural to play.
nextreality
22. Apr 2016 · 09:29 UTC
The game was very nice, I liked the presentation of it and the mechanic was interesting. Struggled on a few levels, but overall very nice, the water/liquid looked quite pretty actually!
chaosBrick
22. Apr 2016 · 14:31 UTC
a pretty nice game. the logic of how you calculate the shape is a little weird which makes it difficult sometimes, but still its a nice game :D
🎤 aeveis
24. Apr 2016 · 05:05 UTC
Thanks for the comments so far, there's been some good feedback! I definitely thought of mushroom 11 though the ideas and how you interact with the amoeba-thing is different. The needy flowers probably happened as I started shifting focus from how the amoeba thing moved to procedurally drawing flowers. I would say it's more of an experimentation with interaction, but I did lay it out so it seemed more puzzle-like. I'm not sure if I'll take this further but will probably experiment more with idea of an amoeba like thing in the future (should probably actually look up fluid dynamics). Thanks again!
torcado
24. Apr 2016 · 06:24 UTC
nice little game! i like the design, and the mechanics were really interesting. it was a bit frustrating at points though.
orukinawa
26. Apr 2016 · 10:28 UTC
I shall dub it "Fluid Management Game" :p
foolmoron
07. May 2016 · 00:49 UTC
This game is so adorable! I actually really wanted a control system like this for my game but I couldn't quite figure it out. I think it's a bit too rigid, though. It still feel like a bunch of individual mesh vertices that you are moving around, instead of a globby mess. So trying to drag a "limb" out to reach a flower is pretty when lots of the dots are overlapping.
foolmoron
07. May 2016 · 00:51 UTC
trying to drag a limb out is pretty difficult/random*
knason
07. May 2016 · 18:24 UTC
Awesome! I loved it I have nothing to complain about :-)
Well done!
fin_nolimit
08. May 2016 · 19:06 UTC
That was a super cool game! i have not played anything like it so far! nice take on the theme!
flummox3d
08. May 2016 · 20:01 UTC
Pretty zen game, very soothing music. Great work! :)
Uson Chen
09. May 2016 · 07:18 UTC
Really fun and very comfrotable ! Great entry!
Tanton-H2X
09. May 2016 · 15:45 UTC
really built a great experience,unique,smooth and easy to study.at first i just drag the [stripe],but after that i change to use [flat], really easy to immerse and feel relax very well~! nice artwork
lkr
09. May 2016 · 16:22 UTC
Very unique take on the theme, with nice audio and visuals :)
Couldn't really figure out how dragging a certain part affected the rest of the body though, so some of the levels were solved more though trial and error than skills :P
Great entry!
01010111
09. May 2016 · 19:13 UTC
I didn't get it until I realized I could move multiple nodes :) Really cute and relaxing game, I am gonna be digging through the source as well! Good work!!
MSiddeek
09. May 2016 · 20:08 UTC
Very good idea and, even though I didnt get the controls completely, it was nicely executed.