Tiny Evolution Adventure by AdventureIslands
The Kongregate and Newgrounds versions are now improved post-compo versions. The Stencyl version is the original 48 Hour compo entry, please rate the game based on that version.
Post-compo improvements:
-Fixed bug that prevents level 2 exit from working sometimes.
-slightly adjusted controls and difficulty.
-Edited intro text.
-Bigger bite detection area.
-fixed level 3 parallax background.
-Added a counter to show how many critters need to be eaten.
--
Set on a evolutionary adventure where you must devour the weak and survive against
the strong so you may evolve and reach the top of the food chain!
In this game, you must travel the stages and eat creatures that are smaller than you. After you have eaten
enough, you are ready to evolve and you need to find the stage exit to proceed to the next level. You need to eat around 20 creatures per level to evolve.
Use arrow keys to move and jump/swim
Use Space to bite.
Use P to pause
- and + to adjust volume
0 to mute/unmute
Esc to return to main menu
Post-compo improvements:
-Fixed bug that prevents level 2 exit from working sometimes.
-slightly adjusted controls and difficulty.
-Edited intro text.
-Bigger bite detection area.
-fixed level 3 parallax background.
-Added a counter to show how many critters need to be eaten.
--
Set on a evolutionary adventure where you must devour the weak and survive against
the strong so you may evolve and reach the top of the food chain!
In this game, you must travel the stages and eat creatures that are smaller than you. After you have eaten
enough, you are ready to evolve and you need to find the stage exit to proceed to the next level. You need to eat around 20 creatures per level to evolve.
Use arrow keys to move and jump/swim
Use Space to bite.
Use P to pause
- and + to adjust volume
0 to mute/unmute
Esc to return to main menu
| Play at Stencyl (rate this version) | http://www.stencyl.com/game/play/14363 |
| Play at Kongregate (post-compo) | http://www.kongregate.com/games/AdventureIslands/tiny-evolution-adventure |
| Play at Newgrounds (post-compo) | http://www.newgrounds.com/portal/view/601798 |
| Source | https://www.box.com/s/d295f3265d43327ce1c2 |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11391 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.81 | 35 |
| Audio | 3.83 | 22 |
| Fun | 3.29 | 142 |
| Graphics | 4.46 | 9 |
| Humor | 2.46 | 241 |
| Innovation | 2.49 | 529 |
| Mood | 3.45 | 75 |
| Theme | 3.93 | 42 |
Job well done! Especially the tiles are nice.
TobiasNL
I've got some small annoyances though: ;)
-Having to start all over on a stage is pretty annoying in a collecting-game, adding some checkpoints or just losing some, and not all, of your collected food might be an idea.
-The first stage is a lot harder than the others, imo. Maybe consider reducing the amount of enemies there?
-The collision detection for the eating is a little finicky, it feels like the collision box is too small.
-The parallax effect on the 3rd stage is a little overdone, it makes me dizzy. :P
-As others have mentioned; a progress bar on how far you have left until you evolve would be super!
Awesome game! :D
Can be frustrating, but it's a platform game so that's kind of a given. On-screen count of how many creatures you've eaten would help a lot. Well polished.
Amazing job!
About the gameplay, I think it wasn't very fluid you know? The water stage was a little too difficult for a first stage. When I got to the second one I was a little frustrated when I tried to jump on a leaf that had a worm chewing on it, but it wasn't a platform, then I died :(
Anyway, I liked your game, it has an exceptional amount of pixel art, you made it in Stencyl too and it was a very very good job, especially for being only under 48h!
Good game!
The rest is stunning. Its amazing how you could develop such polished game in 48 hours, and with Stencyl! I didn't even know Stencyl could build such detailed games. I loved to shatter animals and see its particles falling.
Gfx and music are great too. I wish I could handle pixel art like that.
Overall is a great game. I think it represents well the LD24 Compo generation. Congrats
Otherwise everything is great, especially the tunes which are all incredible.
The parallax on the background was a bit dodgy, with the higher background layer moving faster than the foreground tilemap layer on the vertical axis, but a small complaint in an otherwise decent game!
On the second level when you go to the end before you're ready to evolve, you can jump up onto the top of the level and run off the edge, I linked to an image showing the part I mean below:
http://i.imgur.com/KRQdQ.png
I think the parallax scrolling is a little weird, the background further in the back seems to move faster than the foreground.
Not very inovate but it's fun !
I found the death a bit too punishing. In some cases I had gotten halfway or more through a level and dying at that stage was a very frustrating setback.
I think the game could have also used some sort of interface for showing the player how much more they have to eat to pass a level.
That said, this is one of my top rated games so far! Graphics were very nice although I felt a bit cheated by them in one place by a leaf that I thought I should be able to jump on, where instead I fell through it to my death. Audio was nice too and it was quite a fun game in general. Very impressive for solo work in the 48 hour window!
The graphics were fairly decent, I can see that they were Terraria-inspired. Instead of having the little blue fish swim backwards, you should have made the sprite for the fish flip around when they swam to the right.
Just my two cents. A well-made and decent entry. Good work!
My first comment is: Why on earth did you add the possibility to fall off the screen? Death is so contradictory to the design of this thing, it's just not right. I got a message saying it was time to evolve half a second prior to falling off. It's extremely aggravating.